DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0428 Arabic ıv Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: Understand spoken modern standard Arabic in basic situations of immediate relevance.
- Read familiar material, and understand the gist of a more complicated text.
-Be able to write dictated material accurately.
-Have more in-depth background about daily life issues and endow them with proficiency and mastery of the language skills critical to realistic pursuits of life.
-Reinforces and develops knowledge of Arabic fundamentals and the basic skills of speaking, listening, reading and writing.

Learning Outputs

The students who have succeeded in this course;
The students who succeeded in this course;

How to speak fluently. Could speak and understand everyday language.
How to speak about interesting events using the superlative construction, as well as the future tense.
How to speak about success and failure in terms of career and life in general, using the past tense negation, and the verbs.
We will also expand our dictionary skills by learning verb forms How to speak about relationships and items of clothing.
We will also learn how to express the conditional and how to use definite relative pronouns.
" اوزان الفعل" " والاعراب" how to write letters and
We will be integrating some technology and introduced to some new application that you will be required to submit your work.

Course Content

The aim of this course is to make students, users in the scope of Common European Framework of Reference, achieve intermediate level.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation/ Introducing Arabic III program to students/ Having a general idea about Some Arab countries and Arab culture with the slide prepared (PowerPoint 1). General Revision of some of the topics of the pervious level. Al-Kitaab fii Taᶜallum al-ᶜArabiyya /Worksheets
2) Reading: İbin Battuta Listening part Vocabulary Grammar: tenses Exercises Al-Kitaab fii Taᶜallum al-ᶜArabiyya /Worksheets
3) Reading: İbin Battuta Listening part Vocabulary Grammar: tenses Exercises Al-Kitaab fii Taᶜallum al-ᶜArabiyya /Worksheets
4) Reading: Culture and Damascus Listening part Vocabulary Grammar: pronouns Exercises/ Writing Modern Arapça 1 Doğu Dilleri Enstitüsü / İstanbul-Türkiye
5) Reading: Culture and Damascus Listening part Vocabulary Grammar: pronouns Exercises/ Writing Al-Kitaab fii Taᶜallum al-ᶜArabiyya / Listening (Quiz 1)
6) Reading: Festivals and Celebrations Al-Kitaab fii Taᶜallum al-ᶜArabiyya
7) Reading: Festivals and Celebrations Listening part Al-Kitaab fii Taᶜallum al-ᶜArabiyya
8) General review. MIDTERM
9) Reading: The Ottoman Empire and the Arab countries Listening part Vocabulary Grammar: Translation Exercises. Al-Kitaab fii Taᶜallum al-ᶜArabiyya
10) Reading: The Ottoman Empire and the Arab countries Listening part Vocabulary Grammar: Translation Exercises Arabic Course, Fono Open Education Inst. Publications, Book 1, Istanbul, 1998 / Worksheets
11) Reading: The fist Arab Press Listening part Vocabulary Grammar: Models Exercises/Writing Al-Kitaab fii Taᶜallum al-ᶜArabiyya Quiz II
12) Oral and listening activities.
13) Reading: The fist Arab Press Listening part Vocabulary Grammar: Models Exercises/Writing Teaching Arabic for non Arabic Speaker / Grammar and dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey
14) Oral Exam Al-Kitaab fii Taᶜallum al-ᶜArabiyya

Sources

Course Notes: Title: Al-Kitaab fii Taᶜallum al-ᶜArabiyya: A Textbook for Arabic (Part 2) Author: Brustad, Kristen, Mahmoud Al-Batal & Abbas Al-Tonsi ISBN (13-digit) / product code: 978-1-58901-747-4 Publisher: Georgetown University Press Edition: Third Copyright year: 2011 Status for each title and/or package component: Comes with DVDs Required Hans Weher Dictionary of Modern written Arabic
References: - Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey - Teaching Arabic for non Arabic Speaker / Grammar and Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey dialogues/ Modern Arabic 1 Eastern Languages Int. / Istanbul-Turkey

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes 2 % 25
Homework Assignments % 0
Presentation 1 % 5
Project % 0
Seminar % 0
Midterms 1 % 25
Preliminary Jury % 0
Final 1 % 35
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 1 1
Project 0 0 0
Homework Assignments 10 1 10
Quizzes 2 3 6
Preliminary Jury 0 0 0
Midterms 1 3 3
Paper Submission 0 0 0
Jury 0 0 0
Final 1 3 3
Total Workload 93

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.