DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0510 Contemporary Germany– History, Politics and Society since 1945 Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course will explore the development of Germany since the end of the Second World War. It will focus on the evolution of Germany as two separate societies after the war, on the process of Germany’s reunification, and finally on current developments since 1990

Learning Outputs

The students who have succeeded in this course;
-to acquire an insight and thorough understanding of the crucial topics in the history of 20th century Germany (totalitarianism, the rise and development of National Socialism and the Third Reich), the legacy of the Nazi experience in postwar national culture
- to acquire an insight and thorough understanding of postwar historical culture in Germany
- to acquire an insight and thorough understanding of modern and contemporary German history as integral part of European and global history
- to acquire an insight and thorough understanding of the central theoretical and historiographical debates in present-day Germany

Course Content

The course will include short excursions to relevant local sites that are readily available in the capital region of Berlin (Federal Parliament, Turkish Embassy, EU Representation in Berlin, etc.), as well as to local sites of historic interest (Checkpoint Charlie, Berlin Wall Memorial + Documentation Center, etc.). Also included will be short trips to other German cities, to give students an impression of the diversity and differences within Germany. Field trips shall include cities like Hamburg (for the North of Germany), Munich (for the South of Germany), Dresden (for the East of Germany), and Bonn (for the West of Germany, and as the former German capital city).

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction Complied Material
2) the German political system(s), Complied Material
3) Germany’s postwar history, Complied Material
4) its emerging role in the European Community/Union Complied Material
5) European Union's recent and current regional and global role and impact Complied Material
6) the changes in German society Complied Material
7) German people’s collective psyche, memory, and national sentiment(s), Complied Material
8) Midterm
9) Field Trip: capital region of Berlin (Federal Parliament, Turkish Embassy, EU Representation in Berlin, etc.) Complied Material
10) Field Trip: local sites of historic interest (Checkpoint Charlie, Berlin Wall Memorial + Documentation Center, etc.). Complied Material
11) Field Trip: Hamburg (for the North of Germany), Complied Material
12) Field Trip: Munich (for the South of Germany) Complied Material
13) Dresden (for the East of Germany) Complied Material
14) Bonn (for the West of Germany, and as the former German capital city). Complied Material

Sources

Course Notes:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 35
Preliminary Jury % 0
Final 1 % 60
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 10 2 20
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0
Midterms 1 15 15
Paper Submission 0
Jury 0
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.