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Week |
Subject |
Related Preparation |
1) |
Unfolding the thresholds in the history of Berlin |
Compiled Material |
2) |
Tracing political, social and economical transformations throughout German history |
Compiled Material |
3) |
Tracing political, social and economical transformations throughout German history |
Compiled Material |
4) |
German Philosophy: Kant, Hegel, Nietsche, Heidegger and Habermas in relation to ontology, epistemology, aesthetics and power relations. |
Compiled Material |
5) |
German Philosophy: Kant, Hegel, Nietsche, Heidegger and Habermas in relation to ontology, epistemology, aesthetics and power relations. |
Compiled Material |
6) |
German Literature: from Weimar Classicism up to modern German Literature (Goethe, Schiller, Keeler Storm, Brecht, Bachman etc.) |
Compiled Material |
7) |
German music, from classical composers (Bach, Beethoven, Lizst, Brahms and Wagner) up to 21st century exploring the potentials of extended techniques. |
Compiled Material |
8) |
Tracing the sound of Berlin |
Compiled Material |
9) |
Unfolding the thresholds in German art and architecture |
Compiled Material |
10) |
Unfolding the thresholds in German art and architecture |
Compiled Material |
11) |
Berlin, the open air museum of contemporary architecture |
Compiled Material |
12) |
Review of the semester |
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13) |
Presentations |
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14) |
Presentations |
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15) |
Final Exam |
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16) |
Final Exam |
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Course Notes: |
Dersler, öğrenci sunumları ve site gezilere ek olarak verilen okuma materyalleri üzerine tartışmalar içermektedir.
Tartışmalara iyi katılım dersi geçmek için zorunludur.
rian Ladd, The Ghosts of Berlin: Confronting German History in Urban Landscape, University of Chicago Press, 1998.
Alexandra Richie, Faust’s Metropolis: A History of Berlin, Caroll and Graff Publishers, 1999
Thomas Flemming, Berlin in the Cold War: The Battle for the Divided City; the Rise and the Fall of the Wall, Berlinica, 2010.
Andrew Bowie, Introduction to German Philsophy: From Kant to Habermas, Polity, 2003
Magdalena Droste, The Bauhus: 1919-1933: Reform and Avat-garde, Taschen 2006.
Michael Imhof and Leon Krempel, Berlin New Architecture: A Guide to New Buildings from 1989 to Today, Verlag, 2009. |
References: |
The course comprises lectures, student presentations and discussions on the given reading materials in addition to site excursions.
Good attendance and participation to the discussions is obligatory to pass the course.
Brian Ladd, The Ghosts of Berlin: Confronting German History in Urban Landscape, University of Chicago Press, 1998.
Alexandra Richie, Faust’s Metropolis: A History of Berlin, Caroll and Graff Publishers, 1999
Thomas Flemming, Berlin in the Cold War: The Battle for the Divided City; the Rise and the Fall of the Wall, Berlinica, 2010.
Andrew Bowie, Introduction to German Philsophy: From Kant to Habermas, Polity, 2003
Magdalena Droste, The Bauhus: 1919-1933: Reform and Avat-garde, Taschen 2006.
Michael Imhof and Leon Krempel, Berlin New Architecture: A Guide to New Buildings from 1989 to Today, Verlag, 2009. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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