DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0205 Unfolding the Layers of Berlin Fall 3 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: En
Type of course: GE-Elective
Course Level: Bachelor
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: The goal of this course is to unfold the layers of Berlin throughout the history giving special emphasis on its testimony of co-existence of opposing economical and political powers. Berlin having experienced all the potentials and traumas of being the edge/walled city for years has deeply influenced German culture. Hence the main intention of the course is to trace the thresholds and milestones in German Culture that Berlin played the leading role in terms of philosophy, literature, music, art and architecture.

Learning Outputs

The students who have succeeded in this course;
A student completing this course will be able to
1. recognize the unique presence of Berlin and its effects on German Culture
2. recognize Berlin city and its cultural context
3. interpret and discuss the historical, political and economical transformations in Berlin
4. compare the culture and built environment in Berlin with the neighboring Central European Cities

Course Content

Berlin having an idiosyncratic position among all European cities gives us a vast material to explore since it has been the melting point of opposing economical, political and visual cultures. This trans/inter disciplinary course provides a base to trace the transformations and translations in Berlin from diverse standpoints.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Unfolding the thresholds in the history of Berlin Compiled Material
2) Tracing political, social and economical transformations throughout German history Compiled Material
3) Tracing political, social and economical transformations throughout German history Compiled Material
4) German Philosophy: Kant, Hegel, Nietsche, Heidegger and Habermas in relation to ontology, epistemology, aesthetics and power relations. Compiled Material
5) German Philosophy: Kant, Hegel, Nietsche, Heidegger and Habermas in relation to ontology, epistemology, aesthetics and power relations. Compiled Material
6) German Literature: from Weimar Classicism up to modern German Literature (Goethe, Schiller, Keeler Storm, Brecht, Bachman etc.) Compiled Material
7) German music, from classical composers (Bach, Beethoven, Lizst, Brahms and Wagner) up to 21st century exploring the potentials of extended techniques. Compiled Material
8) Tracing the sound of Berlin Compiled Material
9) Unfolding the thresholds in German art and architecture Compiled Material
10) Unfolding the thresholds in German art and architecture Compiled Material
11) Berlin, the open air museum of contemporary architecture Compiled Material
12) Review of the semester
13) Presentations
14) Presentations
15) Final Exam
16) Final Exam

Sources

Course Notes: Dersler, öğrenci sunumları ve site gezilere ek olarak verilen okuma materyalleri üzerine tartışmalar içermektedir. Tartışmalara iyi katılım dersi geçmek için zorunludur. rian Ladd, The Ghosts of Berlin: Confronting German History in Urban Landscape, University of Chicago Press, 1998. Alexandra Richie, Faust’s Metropolis: A History of Berlin, Caroll and Graff Publishers, 1999 Thomas Flemming, Berlin in the Cold War: The Battle for the Divided City; the Rise and the Fall of the Wall, Berlinica, 2010. Andrew Bowie, Introduction to German Philsophy: From Kant to Habermas, Polity, 2003 Magdalena Droste, The Bauhus: 1919-1933: Reform and Avat-garde, Taschen 2006. Michael Imhof and Leon Krempel, Berlin New Architecture: A Guide to New Buildings from 1989 to Today, Verlag, 2009.
References: The course comprises lectures, student presentations and discussions on the given reading materials in addition to site excursions. Good attendance and participation to the discussions is obligatory to pass the course. Brian Ladd, The Ghosts of Berlin: Confronting German History in Urban Landscape, University of Chicago Press, 1998. Alexandra Richie, Faust’s Metropolis: A History of Berlin, Caroll and Graff Publishers, 1999 Thomas Flemming, Berlin in the Cold War: The Battle for the Divided City; the Rise and the Fall of the Wall, Berlinica, 2010. Andrew Bowie, Introduction to German Philsophy: From Kant to Habermas, Polity, 2003 Magdalena Droste, The Bauhus: 1919-1933: Reform and Avat-garde, Taschen 2006. Michael Imhof and Leon Krempel, Berlin New Architecture: A Guide to New Buildings from 1989 to Today, Verlag, 2009.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 20
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation 1 % 10
Project 1 % 30
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final 1 % 40
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 1 5 5
Project 1 25 25
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0
Midterms 0 0 0
Paper Submission 0
Jury 0
Final 1 30 30
Total Workload 102

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.