DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
FTR3065 | Psychosocial Rehabilitation | Spring | 2 | 0 | 3 | 5 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | Tr |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. HASAN KEREM ALPTEKİN |
Course Objectives: | This course aimed to comprehend psychosocial conditions of person who suffered by any reasons about physical, sensorial or cognitive perspective on disorder, impairment and handicap status, to teach affected conditions of psychosocial process, to gain ability of consultate physiotherapy and rehabilitation programs take in to account of psychosocial problems in physiotherapy and rehabilitation interventions. |
The students who have succeeded in this course; 1.Understands concepts in psychosocial rehabilitation area. 2.Learns problems after seen traumatic injuries, stress and posttraumatic stress disorder, psychosocial process and adaptation stages after accident encountered. 3.Distinguishes psychosocial rehabilitation problems in neurologic diseases, problems that caused impairment in children, progressive chronic diseases and geriatric people. 4.Defines psychosocial process in physically handicapped, families with handicapped children, visually handicapped, hearing and speech handicapped people, to consider this situation in physiotherapy and rehabilitation interventions and to consult other professions. |
Introduction of psychosocial rehabilitation, Psychosocial rehabilitation after accident Stress and posttraumatic stress disorder, depression and dealing ways, psychosocial rehabilitation in visually handicapped people |
Week | Subject | Related Preparation | |
1) | Introduction and concepts of psychosocial rehabilitation area | ||
2) | Psychosocial process and adaptation stages that occurred after accident | ||
3) | Stress and posttraumatic stress disorder | ||
4) | Psychosocial rehabilitation in problems after seen traumatic injuries (amputees, spinal cord injuries, burned) | ||
5) | Psychosocial rehabilitation in neurologic diseases (hemiplegia, MS, Parkinson's disease) | ||
6) | Psychosocial rehabilitation in problems that caused impairment in children (cerebral palsy, neuromuscular disease, autism, down syndrome) | ||
7) | mid term exam | ||
8) | Psychosocial rehabilitation in progressive chronic diseases (cancer, AIDS), geriatric people | ||
9) | Interactive discussion about psychosocial process in physically handicapped people | ||
10) | Interactive discussion about psychosocial process in families with handicapped children | ||
11) | Interactive discussion about psychosocial process in visually handicapped people | ||
12) | Interactive discussion about psychosocial process in hearing-speech handicapped people | ||
13) | Depression and handling ways | ||
14) | Individuals with disabilities and technological approaches Improving the employment of people with chronic diseases in relation to innovation and enterpreneurship |
Course Notes: | haftalık olarak verilecektir- will be given weekly |
References: | dönemin ilk dersinde duyurulacaktır - will be announced first lesson of the term |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 0 |
Laboratory | 0 | % 0 |
Application | 0 | % 0 |
Field Work | 0 | % 0 |
Special Course Internship (Work Placement) | 0 | % 0 |
Quizzes | 0 | % 0 |
Homework Assignments | 0 | % 0 |
Presentation | 0 | % 0 |
Project | 0 | % 0 |
Seminar | 0 | % 0 |
Midterms | 1 | % 40 |
Preliminary Jury | 0 | % 0 |
Final | 1 | % 60 |
Paper Submission | 0 | % 0 |
Jury | 0 | % 0 |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 10 | 12 | 120 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 2 | 2 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 2 | 2 |
Total Workload | 150 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |