DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTR3065 Psychosocial Rehabilitation Spring 2 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: Non-Departmental Elective
Course Level: Bachelor
Mode of Delivery: Hybrid
Course Coordinator : Assoc. Prof. HASAN KEREM ALPTEKİN
Course Objectives: This course aimed to comprehend psychosocial conditions of person who suffered by any reasons about physical, sensorial or cognitive perspective on disorder, impairment and handicap status, to teach affected conditions of psychosocial process, to gain ability of consultate physiotherapy and rehabilitation programs take in to account of psychosocial problems in physiotherapy and rehabilitation interventions.

Learning Outputs

The students who have succeeded in this course;
1.Understands concepts in psychosocial rehabilitation area.
2.Learns problems after seen traumatic injuries, stress and posttraumatic stress disorder, psychosocial process and adaptation stages after accident encountered.
3.Distinguishes psychosocial rehabilitation problems in neurologic diseases, problems that caused impairment in children, progressive chronic diseases and geriatric people.
4.Defines psychosocial process in physically handicapped, families with handicapped children, visually handicapped, hearing and speech handicapped people, to consider this situation in physiotherapy and rehabilitation interventions and to consult other professions.

Course Content

Introduction of psychosocial rehabilitation, Psychosocial rehabilitation after accident
Stress and posttraumatic stress disorder, depression and dealing ways, psychosocial rehabilitation in visually handicapped people

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction and concepts of psychosocial rehabilitation area
2) Psychosocial process and adaptation stages that occurred after accident
3) Stress and posttraumatic stress disorder
4) Psychosocial rehabilitation in problems after seen traumatic injuries (amputees, spinal cord injuries, burned)
5) Psychosocial rehabilitation in neurologic diseases (hemiplegia, MS, Parkinson's disease)
6) Psychosocial rehabilitation in problems that caused impairment in children (cerebral palsy, neuromuscular disease, autism, down syndrome)
7) mid term exam
8) Psychosocial rehabilitation in progressive chronic diseases (cancer, AIDS), geriatric people
9) Interactive discussion about psychosocial process in physically handicapped people
10) Interactive discussion about psychosocial process in families with handicapped children
11) Interactive discussion about psychosocial process in visually handicapped people
12) Interactive discussion about psychosocial process in hearing-speech handicapped people
13) Depression and handling ways
14) Individuals with disabilities and technological approaches Improving the employment of people with chronic diseases in relation to innovation and enterpreneurship

Sources

Course Notes: haftalık olarak verilecektir- will be given weekly
References: dönemin ilk dersinde duyurulacaktır - will be announced first lesson of the term

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 0
Laboratory 0 % 0
Application 0 % 0
Field Work 0 % 0
Special Course Internship (Work Placement) 0 % 0
Quizzes 0 % 0
Homework Assignments 0 % 0
Presentation 0 % 0
Project 0 % 0
Seminar 0 % 0
Midterms 1 % 40
Preliminary Jury 0 % 0
Final 1 % 60
Paper Submission 0 % 0
Jury 0 % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 2 26
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 10 12 120
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 2 2
Paper Submission 0 0 0
Jury 0 0 0
Final 1 2 2
Total Workload 150

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.