DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
FTR3060 | Healthy Living and Exercise | Spring Fall |
2 | 0 | 2 | 6 |
The course opens with the approval of the Department at the beginning of each semester |
Language of instruction: | Tr |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. HASAN KEREM ALPTEKİN |
Course Lecturer(s): |
Dr. Öğr. Üyesi ÖZLEM GÜNGÖR Instructor ADEM ÇALI Assoc. Prof. HASAN KEREM ALPTEKİN Dr. Öğr. Üyesi ALİ VEYSEL ÖZDEN |
Course Objectives: | This course is to gain practical skills and knowledge on special exercise methods such as therapeutic ball exercise, tai-chi chuan, ai-chi, callisthenic exercise, stabilization exercises, stretching exercise and also improve the body awareness and rhythm sense and proprioception of the students. |
The students who have succeeded in this course; 1)Describes exercise techniques 2) Selecting suitable exercise modalities 3) Having skills on therapeutic ball exercise, tai-chi chuan, ai-chi, callisthenic exercise, stabilization exercises, stretching exercise and 4)Improving the students' body awareness and and perception of exercise 5)Correlating exercise with technology and developing exercise programs in an innovative manner. |
Describing stabilization exercises phases, the stabilizing system, the muscle system of stabilizing system of a core strengthening program, tai-chi chuan, ai-chi, callisthenic exercise, stretching exercise, practical studies on stabilizing system of a core strengthening program, tai-chi chuan, ai-chi, callisthenic exercise, stretching exercise etc |
Week | Subject | Related Preparation | |
1) | Stabilization exercises phases, the stabilizing system, the muscle system of stabilizing system of a core strengthening program I | ||
2) | The core stabilisation program I | ||
3) | Core stabilisation programs II | ||
4) | Stretching Exercise I | ||
5) | Stretching Exercise II | ||
6) | Ai Chi and Tai- Chi Chuan Exercise I | ||
7) | Ai Chi and Tai- Chi Chuan Exercise II | ||
8) | Midterm exam | ||
9) | Adapted Physical Activity and Sport I | ||
10) | Adapted Physical Activity and Sport II | ||
11) | Callisthenic Exercises | ||
12) | Aquatic Exercise | ||
13) | The positive and negative effects of technology on active life style | ||
14) | Technology-assisted exercises and development of individually organized exercise program |
Course Notes: | Haftalık olarak verilecektir. Will be given weekly |
References: | - Kisner, C., Colby, L. (2007) Therapeutic Exercise: Foundations And Techniques, 5th Edition. Philadelphia: F. A. Davis Campany - Prentice, W. E. (2011) Rehabilitation Techniques for Sport Medicine and Athletic Training, 5th Edition. Mc Graw Hill |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 0 | % 0 |
Laboratory | 0 | % 0 |
Application | 0 | % 0 |
Field Work | 0 | % 0 |
Special Course Internship (Work Placement) | 0 | % 0 |
Quizzes | 0 | % 0 |
Homework Assignments | 0 | % 0 |
Presentation | 0 | % 0 |
Project | 0 | % 0 |
Seminar | 0 | % 0 |
Midterms | 1 | % 40 |
Preliminary Jury | 0 | % 0 |
Final | 1 | % 60 |
Paper Submission | 0 | % 0 |
Jury | 0 | % 0 |
Bütünleme | % 0 | |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 12 | 10 | 120 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Quizzes | 0 | 0 | 0 |
Preliminary Jury | 0 | 0 | 0 |
Midterms | 1 | 2 | 2 |
Paper Submission | 0 | 0 | 0 |
Jury | 0 | 0 | 0 |
Final | 1 | 2 | 2 |
Total Workload | 150 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |