CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BES3065 Childhood Nutrition Fall 2 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: Non-Departmental Elective
Course Level: Bachelor
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi CAN ERGÜN
Course Objectives: The main aim of this course is to teach students the nutrition of infants and children in their early life.

Learning Outputs

The students who have succeeded in this course;
1- Basic food groups in adequate and balanced nutrition in childhood are learned.
2- To learn nutrition and factors affecting nutrition in children.
3- It is learned how to find solutions to the negative consequences of diseases such as undernutrition and overnutrition.
4- Case analyzes are made.

Course Content

Feeding of children according to different age groups and diseases in childhood period.

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes: 1. Shaw, V. (2015). Clinical paediatric dietetics (4th edition.). John Wiley & Sons Limited. 2. Karaağaoğlu, N. & Özel, H. G. (2021). Pediatride tıbbi beslenme tedavisi (Birinci basım.). Ankara Nobel Tıp Kitabevleri. 3. Mahan, [edited by] L. Kathleen, & Raymond, J. L. (2017). Krause’s food and the nutrition care proces (14th edition.). Elsevier
References: 1. Shaw, V. (2015). Clinical paediatric dietetics (4th edition.). John Wiley & Sons Limited. 2. Karaağaoğlu, N. & Özel, H. G. (2021). Pediatride tıbbi beslenme tedavisi (Birinci basım.). Ankara Nobel Tıp Kitabevleri. 3. Mahan, [edited by] L. Kathleen, & Raymond, J. L. (2017). Krause’s food and the nutrition care proces (14th edition.). Elsevier

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final % 0
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 0
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 0
Total % 0

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 0 0 0
Application 14 4 56
Special Course Internship (Work Placement) 0 0 0
Field Work 14 4 56
Study Hours Out of Class 3 2 6
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 2 2
Paper Submission 0 0 0
Jury 0 0 0
Final 1 2 2
Total Workload 150

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.