DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BES3065 Childhood Nutrition Fall 2 0 3 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: Non-Departmental Elective
Course Level: Bachelor
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi CAN ERGÜN
Course Objectives: The main aim of this course is to teach students the nutrition of infants and children in their early life.

Learning Outputs

The students who have succeeded in this course;
1- Basic food groups in adequate and balanced nutrition in childhood are learned.
2- To learn nutrition and factors affecting nutrition in children.
3- It is learned how to find solutions to the negative consequences of diseases such as undernutrition and overnutrition.
4- Case analyzes are made.

Course Content

Feeding of children according to different age groups and diseases in childhood period.

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes: 1. Shaw, V. (2015). Clinical paediatric dietetics (4th edition.). John Wiley & Sons Limited. 2. Karaağaoğlu, N. & Özel, H. G. (2021). Pediatride tıbbi beslenme tedavisi (Birinci basım.). Ankara Nobel Tıp Kitabevleri. 3. Mahan, [edited by] L. Kathleen, & Raymond, J. L. (2017). Krause’s food and the nutrition care proces (14th edition.). Elsevier
References: 1. Shaw, V. (2015). Clinical paediatric dietetics (4th edition.). John Wiley & Sons Limited. 2. Karaağaoğlu, N. & Özel, H. G. (2021). Pediatride tıbbi beslenme tedavisi (Birinci basım.). Ankara Nobel Tıp Kitabevleri. 3. Mahan, [edited by] L. Kathleen, & Raymond, J. L. (2017). Krause’s food and the nutrition care proces (14th edition.). Elsevier

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance % 0
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments % 0
Presentation % 0
Project % 0
Seminar % 0
Midterms % 0
Preliminary Jury % 0
Final % 0
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 0
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 0
Total % 0

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 0 0 0
Application 14 4 56
Special Course Internship (Work Placement) 0 0 0
Field Work 14 4 56
Study Hours Out of Class 3 2 6
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 2 2
Paper Submission 0 0 0
Jury 0 0 0
Final 1 2 2
Total Workload 150

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.