| COMPUTER ENGINEERING (ENGLISH, PHD) | |||||
| PhD | TR-NQF-HE: Level 8 | QF-EHEA: Third Cycle | EQF-LLL: Level 8 | ||
| Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
| CMP6001 | Advanced User Interface Software | Spring Fall |
3 | 0 | 3 | 8 |
| The course opens with the approval of the Department at the beginning of each semester |
| Language of instruction: | En |
| Type of course: | Departmental Elective |
| Course Level: | |
| Mode of Delivery: | |
| Course Coordinator : | Assist. Prof. ECE GELAL SOYAK |
| Course Objectives: | Upon successful completion of this course, you should have an understanding of the principles of user-centered requirements acquisition, design and construction of modern graphical user interfaces, and experience in applied usability analysis. This experience should prepare students to take a leading role on software projects centered around the design, implementation, and user testing of advanced graphical interfaces. Specific learning goals include theoretical Foundations of Human-Computer Interaction, Principles of Design, applied interface design: models, guidelines, heuristics, expertise in graphical interface software programming, expertise in design and execution of effective usability testing regimes, design and effective use of a modern usability testing facility. |
|
The students who have succeeded in this course; 1. Identify software architecture of graphical user interfaces. 2. Discover the design, lay out, and implement a graphical user interface. 3. Recognize a variety of interaction techniques. 4. Organize the graphical user interface software development process. 5. Estimate human factor issues in user interface design. |
| This course consists of evaluating User Interface Software Tools, Classifications of Types of User Interfaces, Basic Computer Graphics / Output Models: Structured Graphics; Object-Oriented Techniques / Input Models: Supporting User Actions, software Architectures for User Interface Software, Toolkits: intrinsics, callbacks, resources, widget hierarchies, geometry management, constraints, historical UIMS Techniques: Menu trees, transition networks, grammars, Event Languages, HyperTalk, production systems, Declarative Languages, Model-based tools: Creating the UI Automatically, Demonstrational Tools, Component Techniques: Andrew, OLE, OpenDoc, Java Beans, Service-Oriented Architecture (SOA), Plug-In architectures (Photoshop, Illustrator, Mozilla, Office, Eclipse, COM, etc.) / User interface software for particular domains |
| Week | Subject | Related Preparation | |
| 1) | How to Evaluate User Interface Software Tools / Why are user interfaces hard to design and implement? | ||
| 2) | Classifications of Types of User Interfaces / Classifications of User Interface Software Tools | ||
| 3) | Basic Computer Graphics / Output Models: Structured Graphics; Object-Oriented Techniques / Input Models: Supporting User Actions | ||
| 4) | Software Architectures for User Interface Software | ||
| 5) | Toolkits: intrinsics, callbacks, resources, widget hierarchies, geometry management | ||
| 6) | Constraints | ||
| 7) | Historical UIMS Techniques: Menu trees, transition networks, grammars, Event Languages, HyperTalk, production systems, Declarative Languages | ||
| 8) | Historical UIMS Techniques: Menu trees, transition networks, grammars, Event Languages, HyperTalk, production systems, Declarative Languages / Midterm Exam | ||
| 9) | Model-based tools: Creating the UI Automatically | ||
| 10) | Demonstrational Tools | ||
| 11) | Component Techniques: Andrew, OLE, OpenDoc, Java Beans, Service-Oriented Architecture (SOA) | ||
| 12) | Plug-In architectures (Photoshop, Illustrator?, Mozilla, Office, Eclipse, COM, etc.) / User interface software for particular domains | ||
| 13) | Project Presentations / Discussions | ||
| 14) | Project Presentations / Discussions | ||
| Course Notes: | Nielsen Usability Engineering book |
| References: | Yok |
| Semester Requirements | Number of Activities | Level of Contribution |
| Attendance | % 0 | |
| Laboratory | % 0 | |
| Application | % 0 | |
| Field Work | % 0 | |
| Special Course Internship (Work Placement) | % 0 | |
| Quizzes | % 0 | |
| Homework Assignments | 1 | % 10 |
| Presentation | 1 | % 20 |
| Project | % 0 | |
| Seminar | % 0 | |
| Midterms | 1 | % 30 |
| Preliminary Jury | % 0 | |
| Final | 1 | % 40 |
| Paper Submission | % 0 | |
| Jury | % 0 | |
| Bütünleme | % 0 | |
| Total | % 100 | |
| PERCENTAGE OF SEMESTER WORK | % 60 | |
| PERCENTAGE OF FINAL WORK | % 40 | |
| Total | % 100 | |
| Activities | Number of Activities | Duration (Hours) | Workload |
| Course Hours | 14 | 3 | 42 |
| Laboratory | 0 | 0 | 0 |
| Application | 14 | 3 | 42 |
| Special Course Internship (Work Placement) | 0 | 0 | 0 |
| Field Work | 0 | 0 | 0 |
| Study Hours Out of Class | 14 | 3 | 42 |
| Presentations / Seminar | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Homework Assignments | 0 | 0 | 0 |
| Quizzes | 0 | 0 | 0 |
| Preliminary Jury | 0 | 0 | 0 |
| Midterms | 1 | 21 | 21 |
| Paper Submission | 0 | 0 | 0 |
| Jury | 0 | 0 | 0 |
| Final | 1 | 42 | 42 |
| Total Workload | 189 | ||
| No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
| Program Outcomes | Level of Contribution | |
| 1) | To be able to follow scientific literature, analyze it critically and use it effectively in solving engineering problems. | |
| 2) | To be able to ask the right questions, plan, implement, manage and document innovative work for scientific innovative designs in the field of Computer Engineering. | |
| 3) | To be able to independently carry out studies in the field of Computer Engineering, examine them in depth, take responsibility and evaluate the results obtained from a critical point of view. | |
| 4) | To be able to present the results of his/her research and projects effectively in written, oral and visual form in accordance with academic standards. | |
| 5) | To be able to conduct independent research on topics related to Computer Engineering that require deep specialization, to develop original ideas and to transfer this knowledge to practice. | |
| 6) | Uses advanced theoretical and practical knowledge specific to Computer Engineering effectively. | |
| 7) | Acts in accordance with professional, scientific and ethical values; takes responsibility by considering the social, environmental and ethical impacts of engineering practices. |