COMPUTER PROGRAMMING (TURKISH)
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BPR1006 Graphic and Animation Spring 1 2 2 5
The course opens with the approval of the Department at the beginning of each semester

Basic information

Language of instruction: Tr
Type of course: Must Course
Course Level: Associate
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi PINAR PEKTEKİN
Course Lecturer(s): Instructor DOĞAN AYDIN
Course Objectives: The aim of the course using Autodesk 3ds Max modeling, animation, character design, materials, lighting and effects to create models of game and animation design.

Learning Outputs

The students who have succeeded in this course;
With advanced character modeling capabilities have become the favorite of game developers. Film special effects, architectural presentations, and is widely used in areas such as industrial design presentations.

Course Content

In this course students use 3ds max program for modelling, texture usage and animations.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1.3D Studio Max- Basics - Lab: Space Scene
2) 2. Basic Methods- Texture Usage- Animation- Lab: Chess set
3) 3. Lab: Cloth Animation+ Curtain+ Fruit Modelling
4) 4. Lab: Billard Table+ Futboll Stadium Modelling
5) 5. Lab:Sea Scene+ Castle
6) 6.Lab: Bedroom+ Kitchen Modelling
7) 7. Lab: Quiz 1+ Quiz 2 Solution
8) 8. Lab: Building Desinging & Street Desing
9) 9. Lab: Quiz 2 + Quiz 2 Solution
10) 10. Lab: Home+ Garden Desing
11) 11. Lab: Street Modelling+ Character Modelling
12) 12. Oil Station Modelling
13) 13. Lab: Saloon Modelling + aquarium
14) 14. Akropolis Modelling

Sources

Course Notes: 3dsmax ile Görselleştirme Emrah Çelik
References: Uygulama ders notları.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Laboratory % 0
Application % 0
Field Work % 0
Special Course Internship (Work Placement) % 0
Quizzes % 0
Homework Assignments 1 % 20
Presentation % 0
Project % 0
Seminar % 0
Midterms 1 % 20
Preliminary Jury % 0
Final 1 % 50
Paper Submission % 0
Jury % 0
Bütünleme % 0
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 1 14
Laboratory 14 2 28
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 8 5 40
Presentations / Seminar 1 1 1
Project 3 15 45
Homework Assignments 0 0 0
Quizzes 0 0 0
Preliminary Jury 0 0 0
Midterms 1 1 1
Paper Submission 0 0 0
Jury 0 0 0
Final 1 1 1
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Students will have knowledge of fundemantals of mathemetaics and phsics 3
2) Students will have konowledge of relevant software and hardware requirements in the office environment 4
3) Having the ability to define and explain the fundemental concepts, principles and essentilas of software and having the ability to develop software. 4
4) Having the ability to use tools, machines and having the ability to recognize and diagnose problems in the related computer fields. 4
5) Having the ability to communicate efficiently in verbal and written Turkish, to know at least one foreign language in order to communicate with the colleagues and customers. 2
6) Having the ability to setup,diagnose and maintanance of databases 4
7) Having the ability to design graphical animations for desktop applications and internet programming. 5
8) Having the ability to develop and control internet projects 3
9) Having the ability to develop group projects, team work, software and hardware projects 3
10) Having the ability to set up,diagnose operating systems and network systems 4