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Week |
Subject |
Related Preparation |
1) |
Introduction, Critical Reasoning. Analysing Moral Reasoning |
Course notes |
2) |
The Turn to Reason. Why be Moral? |
Course notes |
3) |
Introduction to Subjectivism and Objectivism |
Course notes |
4) |
The Moral System: Moral rules, Moral ideals |
Course notes |
5) |
Reason, Knowledge and Scepticism |
Course notes |
6) |
Plato's dialogue: Meno |
Course notes |
7) |
Plato's dialogue: Crito |
Course notes |
8) |
Understanding Virtue Ethics |
Course notes |
9) |
Aristotle’s Nicomachean Ethics |
Course notes |
10) |
Moral Principles and Moral Theories |
Course notes |
11) |
Kant (Deontology) – Categorical Imperative |
Course notes |
12) |
Bentham and Mill - Utilitarianism |
Course notes |
13) |
Ethics and Animals. Ethics and Environment |
Course notes |
14) |
Capital Punishment. Ethics and War |
Course notes |
Course Notes: |
Annas, Julia: 2000, Ancient Philosophy: A Very Short Introduction, Oxford,
Oxford U.P
Chappell, Timothy: 2009, Ethics and Experience, Durham, Acumen Publishing.
Hooft, Stan von: 2006, Understanding Virtue Ethics, Chesham, Acumen Publishing
MacIntyre, Alasdair: 1998, A Short History of Ethics, 2.ed., London, Routledge.
Thomson, Anne: 1999 Critical Reasoning in Ethics: A Practical Introduction,
London, Routledge.
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References: |
A.Cevizci, Etiğe Giriş, Paradigma Yayınları, İstanbul, 2. Baskı, 2007.
Aristoteles, Nikomakhos’a Etik, (çev. S. Babür), Ayraç Yayınevi, Ankara, 1998. Immanuel Kant, Ahlâk Metafiziğinin Temellendirilmesi (çev.: İ. Kuçuradi), TFK Yayınları, Ankara, 1995.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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