POV4215 Digital Video WorkshopBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4215 Digital Video Workshop Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: This course aims to develop students’ understanding of new video techniques in interactive media-related technologies and to develop basic skills in the use of them, as part of a team.

Learning Outcomes

The students who have succeeded in this course;
1. Recognize recent hardware and software developments related to digital video and interactive media.
2. Differentiate and identify the potential of new technologies.
3. Master at formulating a project.
4. Produce a prototype.
5. Assume responsibility of completing a digital video project.

Course Content


Weekly Detailed Course Contents

Week Subject Related Preparation
1) Use of digital media based on moving image
2) New hardware technologies used in interactive media Working on the assignments.
3) New software technologies used in interactive media Working on the assignments.
4) Brainstorming session for possible projects Working on the assignments.
5) Creating a team and planning a workflow Working on the assignments.
6) Project discussion Assignment I Working on the assignments.
7) Introduction to Arduino Working on the assignments.
8) Introduction to Arduino II Working on the assignments.
9) Introduction to Processing Working on the assignments.
10) Introduction to Processing II Working on the assignments.
11) Workshop Working on the assignments.
12) Workshop Working on the assignments.
13) Testing projects Working on the assignments.
14) Evaluation Final Assignment; Presentation of the works Working on the assignments.

Sources

Course Notes / Textbooks: 1. Noble, J. (2012). Programming interactivity. Sebastopol, CA: O'Reilly.
2. Igoe, T. (2011). Making things talk. Sebastopol, CA: O'Reilly.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 15
Homework Assignments 6 % 25
Project 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 13 2 26
Project 1 8 8
Homework Assignments 4 8 32
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.