POV4115 Contemporary Video PracticesBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4115 Contemporary Video Practices Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Course Lecturer(s): Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: This course aims at providing the students with an in depth review, study and practice in Video-Art production. Students will receive information about the historical evolution and contemporary practices of Video-Art movement.

Learning Outcomes

The students who have succeeded in this course;
1. Analyze Video Art practices, artists and methodologies.
2. Develop and expand an individualized approach to art making,
3. Show dexterity on technical issues of video making.
4. Categorize and compare the current topics on Video Art production
5. Distinguish narrative possiblities of Video-Art fron the other forms of visual narratives.
6. Produce Video-Art works within the concepts and contexts in former and current issues of the form.

Course Content

Early and new methods of video-production will be exemplified and discussed. Effect of digital media on Video-Art forms will be identified. Students will be expected create works on given topics and contexts.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Mainstream Issues in Video Production
2) Effects of Technology and change in video media. Weekly readings will be assigned.
3) Issues of Video-Art I: Body (Femininity) Weekly readings will be assigned.
4) Issues of Video-Art II: Body (Masculinity, Homosexuality) Weekly readings will be assigned.
5) Issues of Video-Art III: Identity (Class. Ethnicity. Race) Assignmet 1
6) Review for midterm exam Weekly readings will be assigned.
7) Issues of Video Art IV: Self (Amateurism, Video Confession) Assignmet 2
8) Video Art on Television Weekly readings will be assigned.
9) Video Art on Digital Age and Interactivity Weekly readings will be assigned.
10) Issues of Video Art: Reconstruction of the past (Found Footages, Appropriation and their ethical issues) Assignment 3
11) Video out of Screen: Video Intallations and Video Sculpture Weekly readings will be assigned.
12) Ideas for Final Projects Weekly readings will be assigned.
13) Preparation for Final Projects Working on the final project.
14) Assessment for final projects Working on the final project.

Sources

Course Notes / Textbooks: 1. Elwes, C. (2005). Video art a guided tour. London New York London New York: I.B. Tauris In Association with University of the Arts In the United States of America and in Canada distributed by Palgrave Macmillan.
2. Fifer, S. & Hall, D. (1990). Illuminating video : an essential guide to video art. New York, N.Y: Aperture in association with the Bay Area Video Coalition.
References: 1. Rees, A. (1999). A history of experimental film and video : from canonical avant-garde to contemporary British practice. London: BFI Publishing.
2. Renov, M. & Suderburg, E. (1996). Resolutions : contemporary video practices. Minneapolis, Minn: University of Minnesota Press.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 45
Midterms 1 % 15
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 5 65
Presentations / Seminar 1 1 1
Homework Assignments 2 4 8
Midterms 1 1 1
Final 1 1 1
Total Workload 132

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.