POV4114 Photography and Video SeminarBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4114 Photography and Video Seminar Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to motivate the students to establish a dialogue with the works and the selves of important photographers, and enable them to establish their own language in light of these dialogues.

Learning Outcomes

The students who have succeeded in this course;
1. Become competent on short-term projects.
2. Be able to think analytically on a specific topic.
3. Explore alternative perpectives.
4. Criticize and defend art works.
5. Develop skills in self-expression.

Course Content

In this course, students will be studying works of notable photographers and expected to work on projects within the concept of the artists who will be visiting the class.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction and explanation of course requirements. Review of current portfolios.
2) Research on artists' web pages and books, as well as on portfolio techniques. Working on the assignments.
3) Discussion on the best portfolios analysing their strengths. Planning requirements: materials, budget and expenses. Working on the assignments.
4) Start organizing a portfolio. Writing a CV for an artist. Selecting pieces. Working on the assignments.
5) Working on a portfolio. Working on existing elements. Creating new elements. Working on the assignments.
6) Working on a portfolio. Writing a statement and editing elements. Working on the assignments.
7) Presentation (I) Preparation for presentation
8) Working on portfolio. Design a website. Design a personal business card. Working on the assignments.
9) Finalize the design of the personal website. Design a web blog. Working on the assignments.
10) Finalize e-portfolio. 5 minutes presentation (II) Preparation for presentation
11) Writing a cover letter. Research options for a printed portfolio. Working on the assignments.
12) Design a printed portfolio. Field search on printing options and expenses. Working on the assignments.
13) Design a printed portfolio-II Working on the assignments.
14) Finalize portfolio. Presentation (III) with output simulation. Preparation for Final Presentation

Sources

Course Notes / Textbooks: Websites, books and lecture notes of visiting artists will be provided according to the list of participants and academic calendar.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 2 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 4 52
Presentations / Seminar 2 9 18
Final 1 1 1
Total Workload 127

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.