VCD4133 Information Technology DesignBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD4133 Information Technology Design Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. Öğr. Üyesi İLKER BERKMAN
Recommended Optional Program Components: None
Course Objectives: Course aims to establish a perspective on the life cycle of interactive computer-based systems for designers who are going to participate in ICT development projects. User centered design (UCD) methods for achieving quality in use of IT products is inspected for different steps of the development of a computer based interactive system. Students acqiure knowledge on well known methods used for UCD and apply some of the methods on pilot projects to acquire a better understanding of the methodologies and their purpose.

Learning Outcomes

The students who have succeeded in this course;
I. Identify the designers’s role within life cycle of ICT projects
II. Identify the concepts of quality in use, user experience, usability and user centered design.
III. Acquire the methods for active involvement of the users in requirement analysis of IT projects.
IV. Acquire the methods for active involvement of the users in design process of IT projects.
V. Acquire the methods for active involvement of the users in evaluation process of IT projects.
VI. Learn to plan an ICT project through UCD processes

Course Content

Course content is developed to understand user centered design as a process and learn different methods applied in different steps of UCD process. Some of the methods will be investigated by application in small-scale projects.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Software Project Lifecycle Software Engineering Methods User centered design in project lifecycle
2) Performance Testing Effectiveness Assignment(VI): Conduct performance tests and prepare data for evaluation
2) Functionality vs. Usability What is beyond usability
3) Review of UCD methods for planning ICT projects Case study for Persona Method Case study for Analyzing Context Assignment(I) for Competitor Analysis
4) Presentation of Competitor Analysis Assignments
5) Review of UCD methods for Requirement Analysis in ICT projects Assignment(II) for Contextual Inquiry
6) Case study for analyzing contextual inquiry Affinity diagramming Task analysis
7) Exploring design guidelines Assignment(III) for Paper prototyping
8) Evaluation of paper prototypes Wizard of Oz
9) Design patterns Review of UCD methods for implemantation in ICT projects
10) Review of UCD methods Test & Measure methods for user Assignment(IV): Usability questionnaires
11) Performance Testing Efficiency Assignment(V): Preparing a scenario for performance testing
13) Presentation of performance tests Diagnostic evaluation
14) Usabilty vs. User Expeirence How to promote usability in an organisation?

Sources

Course Notes / Textbooks:
References: Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction design: beyond human-computer interaction. Wiley.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Homework Assignments 5 % 50
Project 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Homework Assignments 14 71
Total Workload 113

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.