Week |
Subject |
Related Preparation |
1) |
Software Project Lifecycle
Software Engineering Methods
User centered design in project lifecycle |
|
2) |
Performance Testing
Effectiveness
Assignment(VI): Conduct performance tests and prepare data for evaluation
|
|
2) |
Functionality vs. Usability
What is beyond usability
|
|
3) |
Review of UCD methods for planning ICT projects
Case study for Persona Method
Case study for Analyzing Context
Assignment(I) for Competitor Analysis
|
|
4) |
Presentation of Competitor Analysis Assignments |
|
5) |
Review of UCD methods for Requirement Analysis in ICT projects
Assignment(II) for Contextual Inquiry
|
|
6) |
Case study for analyzing contextual inquiry
Affinity diagramming
Task analysis
|
|
7) |
Exploring design guidelines
Assignment(III) for Paper prototyping |
|
8) |
Evaluation of paper prototypes
Wizard of Oz
|
|
9) |
Design patterns
Review of UCD methods for implemantation in ICT projects
|
|
10) |
Review of UCD methods Test & Measure methods for user
Assignment(IV): Usability questionnaires
|
|
11) |
Performance Testing
Efficiency
Assignment(V): Preparing a scenario for performance testing
|
|
13) |
Presentation of performance tests
Diagnostic evaluation
|
|
14) |
Usabilty vs. User Expeirence
How to promote usability in an organisation?
|
|
|
Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
|
2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
|
3) |
Making animated films with various artistic styles and techniques. |
|
4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
|
5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
|
6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
|
7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
|
8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
|
9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
|
10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
|
11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
|
12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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