VCD3150 Audio ProductionBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3150 Audio Production Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s): Dr. Öğr. Üyesi YAHYA BURAK TAMER
Recommended Optional Program Components: None
Course Objectives: The main objective of the course is to introduce the student to the phases of an audio production. The attendant will be exercising on levels such as: Digitalization of acoustic sound elements, editing audio via digital audio workstations, mixing multi-track sound, using spectral shapers & dynamic compressors.
The principles of audio production will be evaluated through applications and design projects.

Learning Outcomes

The students who have succeeded in this course;
1) Analyze the phases of audio production
2) Recognize the concepts of multi-channel audio mixing
3) Recognize the concepts of spectral balance of audio tracks
4) Recognize the concepts of dynamic balance of audio tracks
5) Apply audio mixing principles via high-end digital audio workstation software
6) Recognize the concept of automation in audio mixing phase
7) Perform audio mastering to maintain spectral balance
8) Perform audio editing to enhance audio interference
9) Evaluate various audio production approaches
10) Create audio tracking / mixing / mastering projects in order to complete production

Course Content

Fundamentals of Audio Production & Sound Design, Multi-channel audio, Working with high-end digital audio workstations, mixing multi-channel audio, Concepts of sound intensity & spatiality, Concepts of equalization & dynamic control, Concepts of dynamic processing, Automation & editing techniques, Introduction to mastering audio, Spectral & Dynamic control during the mastering phase, Spectral shaping, routing & grouping audio, Production analysis.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course, Class curriculum evaluation -
2) Fundamentals of Audio Production & Sound Design Read pp 91-122. Russ Martin. 2009. Sound Synthesis and Sampling. Focal Press: New York
3) Introduction to Multi-channel audio. Working with high-end digital audio workstations Read pp 151-196. Miranda, Eduardo Reck. 2002. Computer Sound Design: Synthesis Techniques and Programming. Focal Press: Oxford.
4) Introduction to mixing multi-channel audio. Concepts of sound intensity & spatiality Assignment #1 Read pp 48-91. Holmes, Thom. 2008. Electronic & Experimental Music: Technology, Music and Culture. Routledge: New York.
5) Mixing Multi-channel audio Concepts of equalization & dynamic control Assignment #2 Prepare Assignment #1
6) Mixing Multi-channel audio Concepts of dynamic processing Assignment #3 Prepare Assignment #2
7) Mixing Multi-channel audio Automation & editing techniques Project #1: Mixing audio Prepare Assignment #3
8) Introduction to mastering audio Assignment #4 Prepare Project #1: Mixing audio
9) Spectral & Dynamic control during the mastering phase Assignment #5 Prepare Assignment #4
10) Spectral shaping, routing & grouping audio Prepare Assignment #5
11) Production analysis Final Project -
12) Review Final Project Evaluation #1: One to one sessions Prepare for Final Project progress evaluations.
13) Review Final Project Evaluation #2: One to one sessions Prepare for Final Project progress evaluations.
14) Review Final Project Evaluation #3: One to one sessions Prepare for Final Project progress evaluations.

Sources

Course Notes / Textbooks:
References: Russ Martin. 2009. Sound Synthesis and Sampling. Focal Press: New York.

Manning, Peter. 2004. Electronic and Computer Music. Oxford University
Press: New York.

Holmes, Thom. 2008. Electronic & Experimental Music: Technology, Music and Culture. Routledge: New York.

Miranda, Eduardo Reck. 2002. Computer Sound Design: Synthesis Techniques and Programming. Focal Press: Oxford.

Demers, Joanna. 2010. Listening Through the Noise: The Aesthetics of Experimental Electronic Music. Oxford University Press: New York.

Adlington, Robert eds. 2009. Sound Commitments: Avant‐garde Music and the Sixties. Oxford University Press: New York.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 15 % 10
Homework Assignments 5 % 20
Project 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 39
Project 1 10
Homework Assignments 5 10
Final 6 24
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.