VCD3144 Art and ConceptBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3144 Art and Concept Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: None
Course Objectives: Students who take this course will have a comprehension on the conceptual backgrounds of art pieces appeared in Modern and Postmodern Era through the analysis of the contemporary art works by means of philosophical arguments asserted in 20th Century.
Experiments and new perceptions in art will be studied related to the philosophical assertations in Postmodern Era.

Learning Outcomes

The students who have succeeded in this course;
I. Students will recognize the role and importance of concept in modern art.
II.Students will be informed on art related discussions in ontology and epistemology.
a.Ideas on School of Frankfurt
b.Modern Art Paradigm
c.Avangardism
d.Structuralism
e.Psychoanalysis
III.Students will be familiar with modern movements in art.
IV.Students will explore the well known samples of modern art through discussing the concepts and ideas of the artwork .

Course Content

Examining relations between contemporary art and contemporary philosophy, it is amimed to identify the context of concept in field of art.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) School of Frankfurt, Theories of Theodor Adorno
2) School of Frankfurt, Theories of Walter Benjamin
3) School of Frankfurt, Theories of Ernst Bloch, Georg Lukacs and Horkheimer
4) School of Frankfurt, overall review of school of Frankfurt through discussion
5) Midterm Exam
6) Modern Paradigm and Art: Theories of Clement Greenberg and Harold Rosenberg, Sprituality, Sublimation, Mistisism, Kitsch and Art
7) Modern Paradigm and Art: Sprituality, Sublimation, Mistisism, Kitsch and Art
8) Avangardism ve Neo-avagardism: Avangardism Theory of Peter Bürger
9) Avangardism and Neo-avagardism: Montage, New
10) Structualism/Post-Structualism and Art: Levi Strauss, Roland Barthes/Death of Author
11) Structualism/Post-Structualism and Art: Levi Strauss, Roland Barthes/Death of Author
12) Freud and Lacan’s Physco-analise: Subconscious, Automatism, Surrealistic reflections of Freudien ve Lacanian theories, Art and Subconscious,
13) Freud and Lacan’s Physco-analise:Lacan and Mirror Periodi, Lacan and Schoneprenia, Freud/Theory of Expression, Psysco-analise and Art, Art Brut
14) Foucault: The Power of Politics and the Panopticon

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Homework Assignments 5 % 40
Midterms 1 % 15
Final 1 % 25
Total % 100
PERCENTAGE OF SEMESTER WORK % 75
PERCENTAGE OF FINAL WORK % 25
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 13 39
Study Hours Out of Class 14 36
Homework Assignments 6 40
Final 1 4
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.