VCD3135 Animation FilmBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3135 Animation Film Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Recommended Optional Program Components: None
Course Objectives: This course focuses on teaching the students the basic principles of animation film; providing the ability to visualize a concept or a story by transferring to the storyboard based on a created scenario; gaining skills to have a control over scenerio-storyboard-movie process and getting the students to produce an animation short-film.

Learning Outcomes

The students who have succeeded in this course;
1) Identify the general essentials of an animation film
2) Recognize the scenerio and grammer of film
3) Recognize the connections between storyboard and scenerio
4) Recognize the unity of scenerio and visual dialect
5) Learn how to use the model-sheet
6) Learn the releations among the background, foreground and scene
7) Study the releations between movement and rhythm
8) Gain skills to synchronize visual, dialogue, sound and music
9) Gain knowledge and skills about editing and effect
10) Study necessary software skills in order to realize an animation film

Course Content

Decision making process of an animation film's topic, according to the students ideas. Viewing of animation examples. Research the conceptual idea of the film and collect the visual and concept documentations. Evaluation of the student’s researchs. Study about scripting a scenerio, instruct about film gramer. Critique and advise about scenario sketches. instruct about storyboard. Plan the story visually suitable for the language of cinema. Study about Model-sheet. Planning the backgrounds, foregrounds and scenes in order to animate one to one. Animation studies, animate the plans. Montage the films of plans which are animated. Set the rhythm of film. Sound studies and effecks. Montage, join the visual and sound materials.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Decision making process of an animation film's topic, according to the students ideas. Viewing of animation examples. HW: research the conceptual idea of the film and collect the visual and concept documentations
2) Evaluation of the student’s researchs. Study about scripting a scenerio, instruct about film gramer. HW: making sketches about scenario
3) Critique and advise about scenario sketches. instruct about storyboard. HW: conclude the scenario and making sketches about storyboard
4) Critique the storyboards: Plan the story visually suitable for the language of cinema. HW: conclude the storyboard and making sketches about lay-out and background
5) Study about Model-sheet. HW: conclude the applications on class
6) Planning the backgrounds, foregrounds and scenes in order to animate one to one HW: conclude the applications on class.
7) Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere
8) Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere
9) Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere
10) Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere
11) Animation studies, animate the plans HW: conclude the applications on class, study about photoshop ve premiere
12) Montage the films of plans which are animated. Set the rhythm of film HW: conclude the applications on class. Preparation of the dialague, sound and music suggestions
13) Critique the montage and rhythm of film. Application of sound and music HW: conclude the applications on class, works about lay-out of credits and titles
14) Montage, join the visual and sound materials HW: conclude the applications on class sound studies and - effecks HW: conclude the applications on class

Sources

Course Notes / Textbooks:
References: 'Understanding Animation’, Paul Wells
‘Understanding Comics’, Scott McCloud
‘Graphic Storytelling’, Will Eisner
‘Visualizing Ideas – From Scribbles to Storyboards’, Gregor Krisztian and Nesrin Schlempp

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 5 % 60
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 100
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 13 73
Project 2 8
Final 1 7
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.