Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi BAHAR KÖSEOĞLU |
Course Lecturer(s): |
Dr. Öğr. Üyesi HAKKI ÖZTÜRK
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Recommended Optional Program Components: |
None |
Course Objectives: |
Timing and forecasting in financial markets course was designed to familiarize the students with the basics of technical analysis and teach how to correctly use technical tools. Technical analysis is the forecasting of future financial price movements based on an examination of past price movements. Like weather forecasting, it does not result in absolute predictions about the future. Instead, the tools used for forecasting can help investors anticipate what is "likely" to happen to prices over time. The course will help the students to forecast for short-term stock market trends and also will show the techniques for long term predictions. A program called Metastock will be used in class. The updated data for all the markets (stock, fx, commodity, money markets) will be provided by matriks. This course provides an insight to the trading rules and the indicators of technical analysis. At the end of the course, the students are expected to figure out how to forecast the market and price movements in financial markets using major patterns, indicators and oscillators.
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Week |
Subject |
Related Preparation |
1) |
Introduction to Technical Market Analysis Introduction to Metastock Program
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2) |
How to Use Metastock Program
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3) |
Chart Reading, Interpretation of Price Charts
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4) |
Major Patterns in Financial Markets
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5) |
Moving Averages
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6) |
Random Walk Index, MACD
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7) |
Momentum, P(ROC)
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8) |
Cycles, Timing Systems, Elliot Wave, Bollinger Bands
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9) |
Polarized Fractal Efficiency, Parabolic SAR
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10) |
Money Flow Index-Commodity Channel Index
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11) |
Stochastic, RSI, Trix, Directional Moving Indicator
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12) |
Timing and Forecasting Methods Using Some Indicators and Oscillators
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13) |
Timing and Forecasting Methods Using Some Indicators and Oscillators |
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14) |
Constructing a Buy-Sell System in Metastock |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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