Week |
Subject |
Related Preparation |
1) |
Course Overview, Review of the Syllabus, and course requirement
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2) |
Interest Rates:
Real versus Nominal
Simple and Compounded Interest Rates
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3) |
Factors that Determine Interest Rates
Time Value of Money, Present and Future Value
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4) |
Annuity and Perpetuity,
Concepts of Risk,
Return and Discount Factor
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5) |
What is Corporate Finance?
Forms of Business Organization,
The Goal of Financial Management,
The Agency Problem,
Shareholder Wealth Maximization,
Financial Markets and the Corporation
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6) |
Valuation of Fixed Income Securities
Characteristics of Bonds and T-Bills,
The Valuation of Bonds and T-bills,
The Relationship Between Bond Prices and Interest Rates
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7) |
Valuation of Fixed Income Securities
Characteristics of Bonds and T-Bills,
The Valuation of Bonds and T-bills,
The Relationship Between Bond Prices and Interest Rates
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8) |
Midterm
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9) |
Valuation of Common Stocks
How Common Stocks Are Traded,
Basic Characteristics of Stocks,
Preferred Stocks,
Capitalization Rate,
The Basic Issues about Common Stock Valuation
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10) |
Dividend Based Stock Valuation Models,
Gordon Dividend Growth Model
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11) |
Overview of Financial Statements
The Balance Sheet:Assets, Liabilities and Equity,
Net Working Capital,
Debt versus Equity Financing,
Income Statement
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12) |
Some Primary Concepts:
Market Value, Book Value, Nominal Value, Asset Value, Net Asset Value
Basic Finacial Ratios
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13) |
Short Term Financial Management and Working Capital Management
Short Term Financial Planning
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14) |
Some Aspects of Short-Term Financial Policy,
Short Term Borrowing, Cash Management, Credit and Receivables, Inventory Management |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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