IF2221 Corporate Finance IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF2221 Corporate Finance I Spring 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. BAHAR KÖSEOĞLU
Course Lecturer(s): Assoc. Prof. HAKKI ÖZTÜRK
Prof. Dr. NİYAZİ BERK
Prof. Dr. ÜMİT EROL
Recommended Optional Program Components: None
Course Objectives: This is the first course of two consecutive corporate finance courses in the second year which aims to provide the student with the basic tools for making financial decisions. This course will introduce the student to basic financial theory and concepts of corporate finance. This course will also ensure an understanding of relationship between financial theory and its practices. The student is expected to learn all the basic tenets of financial management at the end of these two courses. In this course, more of the emphasis will be on financial algebra, the logic behind the valuation of fixed and variable income securities and basic financial ratios.

Learning Outcomes

The students who have succeeded in this course;
1. Gain comprehensive knowledge of the basic tenets of corporate finance
2. Learn financial algebra
3. Understood the valuation of fixed income securities
4. Acquired extensive knowledge of common stocks and dividend discount model
5. Analyse balance sheet and income statement

Course Content

corporate finance, financial statements, financial leverage and operating leverage, pricing of securities

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Overview, Review of the Syllabus, and course requirement
2) Interest Rates: Real versus Nominal Simple and Compounded Interest Rates
3) Factors that Determine Interest Rates Time Value of Money, Present and Future Value
4) Annuity and Perpetuity, Concepts of Risk, Return and Discount Factor
5) What is Corporate Finance? Forms of Business Organization, The Goal of Financial Management, The Agency Problem, Shareholder Wealth Maximization, Financial Markets and the Corporation
6) Valuation of Fixed Income Securities Characteristics of Bonds and T-Bills, The Valuation of Bonds and T-bills, The Relationship Between Bond Prices and Interest Rates
7) Valuation of Fixed Income Securities Characteristics of Bonds and T-Bills, The Valuation of Bonds and T-bills, The Relationship Between Bond Prices and Interest Rates
8) Midterm
9) Valuation of Common Stocks How Common Stocks Are Traded, Basic Characteristics of Stocks, Preferred Stocks, Capitalization Rate, The Basic Issues about Common Stock Valuation
10) Dividend Based Stock Valuation Models, Gordon Dividend Growth Model
11) Overview of Financial Statements The Balance Sheet:Assets, Liabilities and Equity, Net Working Capital, Debt versus Equity Financing, Income Statement
12) Some Primary Concepts: Market Value, Book Value, Nominal Value, Asset Value, Net Asset Value Basic Finacial Ratios
13) Short Term Financial Management and Working Capital Management Short Term Financial Planning
14) Some Aspects of Short-Term Financial Policy, Short Term Borrowing, Cash Management, Credit and Receivables, Inventory Management

Sources

Course Notes / Textbooks: Principles of Corporate Finance by Brealey and Myres, 7th Edition.

Essentials of Corporate Finance by Ross, Westerfield and Jordan, 6th Edition.

Finansal Yönetim by Prof. Dr. Niyazi Berk (Turkish Book)




References: Other required documents will be uploaded in ITSLearning.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Midterms 1 25 25
Final 1 35 35
Total Workload 102

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.