Week |
Subject |
Related Preparation |
1) |
Types of Business Entity, Organization of Corporate Firm, The Role of Financial Management, Financial Management Decisions
|
|
2) |
The Goals of the Firm, Profit Maximization and Shareholder Wealth Maximization, Principal-agent Problem,
Agency Costs, Asymmetry of Information, Shareholder, Stakeholder.
|
|
3) |
Financial Environment: Markets, Institutions, and Interest Rates
|
|
4) |
Financial System, Capital Markets, Money Markets, Primary versus Secondary Markets, Financial Institutions, Financial Instruments.
|
|
5) |
Basic Financial Statements of a Firm: Balance Sheet Identity, Assets, Liabilities, Equity
|
|
6) |
Overview of Income Statement, Concepts of EBIT and Net Profit.
|
|
7) |
Interest Rates, Real versus Nominal Rates, Simple Interest Rates, Compunded Interest Rates.
|
|
8) |
Time Value of Money, Opprtunity Cost, Present and Future Value
|
|
9) |
Annuity and Perpetuity, Compounding, Concepts of Risk, Rate of Return and Discount Factor.
|
|
10) |
More on Annuity and Perpetuity, Annuity Tables, Finding the Number of Periods.
|
|
11) |
Characteristics of Bills, How Bills are Bought and Sold, The Valuation of Bills
|
|
12) |
Features of Bonds, How Bonds are Bought and Sold, Pricing of Bonds. The Relationship Between Bond Prices and Interest Rates.
|
|
13) |
Characteristics of Stocks, Capital Gain, Dividend Gain, Common Stocks, Preferred Stocks.
|
|
14) |
How Common Stocks Are Traded, Logic Behind The Pricing of Stocks, Capitalization Rate. |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|