DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BA4948 | Organizational Behavior | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ELA ÜNLER |
Recommended Optional Program Components: | None |
Course Objectives: | Organizational Behavior deals with organizations and employees within the organizations. The purpose of the course is to understand the behavior, perception and attitudes of each individual in the company. This information gathered from the employees directly affect the well-being, performance and effectiveness of the organization. OB has four characteristics: one, it is grounded in the scientific method. Second, it studies individuals, groups, and organizations. Third, it is interdisciplinary in nature. And fourth, OB is used as the basis for enhancing organizational effectiveness and individual well-being. After completed the course, you should: (i) analyze individual and group behavior; (ii) understand different work groups, cultures and environments affect an individual behavior; (iii) be well experienced in developing actions to different employees according to their perceptions and attitudes. |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Explore different levels of analysis in Organizational Behavior 2. Understand how different diciplines contribute to OB 3. Understand individual differences need to be counted in work settings 4. Develop motivational strategies in increasing employee engagement 5. Explore innovative ways in measuring employee attitudes 6. Enable to read employee specific behavioral problems 7. Develop powerful discourses about employee-manager relationship |
1st Week: What is Organizational Behavior 2nd Week: Foundations of Individual Behavior 3rd Week: Attitudes and Job Satisfaction 4th Week: Personality and Values 5th Week: Perception and Individual Decision Making 6th Week: Motivation Concepts 7th Week: Midterm 8th Week: Motivation: From Concepts to Applications 9th Week: Emotions and Moods 10th Week: Foundations of Group Behavior and Understanding Work Teams 11th Week: Communication 12th Week: Basic Approaches to Leadership and Contemporary Issues in Leadership 13th Week: Power and Politics 14th Week: Conflict and Negotiation |
Week | Subject | Related Preparation |
1) | 1st Week: What is Organizational Behavior | |
2) | 2nd Week: Foundations of Individual Behavior | |
3) | 3rd Week: Attitudes and Job Satisfaction | |
4) | 4th Week: Personality and Values | |
5) | 5th Week: Perception and Individual Decision Making | |
6) | 6th Week: Motivation Concepts | |
7) | 7th Week: Review | |
8) | 8th Week: Motivation: From Concepts to Applications | |
9) | 9th Week: Emotions and Moods | |
10) | 10th Week: Foundations of Group Behavior and Understanding Work Teams | |
11) | 11th Week: Communication | |
12) | 12th Week: Basic Approaches to Leadership and Contemporary Issues in Leadership | |
13) | 13th Week: Power and Politics | |
14) | 14th Week: Conflict and Negotiation |
Course Notes / Textbooks: | Text Book Organizational Behavior (2007), 14th ed., by Robbins & Judge, Prentice Hall. |
References: | Optional Text Organizational Behavior 12th ed. (2011), by Fred Luthans, McGraw Hill |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 10 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 41 |
Study Hours Out of Class | 15 | 110 |
Homework Assignments | 10 | 10 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 165 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |