DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BA3211 | Human Resources Management | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ELA ÜNLER |
Recommended Optional Program Components: | None |
Course Objectives: | This course has been organized both to facilitate students’ understanding of human resource management and to provide expanded coverage of emerging issues such as strategic human resource management. Some of the themes covered in this course are: strategic role of human resource management; recruitment and placement; employee testing and selection; training development; performance appraisal. The course will based on Turkish human resource activity examples which are going to help students in their work life. |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Explore different management perspectives in the new era 2. Apply HR related knowledge into different contexts 3. Understand type of organizational cultures in designing HR tools 4. Develop HR strategies in respect of different environmental conditions 5. Explore innovative ways in designing HR tools 6. Enable to read HR data and put into practice 7. Develop powerful discourses about HR partnership 8. Explore digital tools and applications for HR units 9. Develop HR leadership skills in managing people across departments |
1st Week: The Strategic Role of Human Resource Management 2nd Week: Strategic Human Resource Management 3rd Week: Job Analysis 4th Week: Personnel Planning and Recruiting 5th Week: Employee Testing and Selection 6th Week: Interviewing Candidates 7th Week: Midterm 8th Week: Training and Developing Employees 9th Week: Performance Management and Appraisal 10th Week: Managing Careers 11th Week: Establishing Strategic Pay Plans 12th Week: Pay for Performance and Financial Incentives 13th Week: Benefits and Services 14th Week: Ethics, Justice, And Fair Treatment in HR Management |
Week | Subject | Related Preparation |
1) | 1st Week: The Strategic Role of Human Resource Management | |
2) | 2nd Week: Strategic Human Resource Management | |
3) | 3rd Week: Job Analysis | |
4) | 4th Week: Personnel Planning and Recruiting | |
5) | 5th Week: Employee Testing and Selection | |
6) | 6th Week: Interviewing Candidates | |
7) | 7th Week: Review | |
8) | 8th Week: Training and Developing Employees | |
9) | 9th Week: Performance Management and Appraisal | |
10) | 10th Week: Managing Careers | |
11) | 11th Week: Establishing Strategic Pay Plans | |
12) | 12th Week: Pay for Performance and Financial Incentives | |
13) | 13th Week: Benefits and Services | |
14) | 14th Week: Ethics, Justice, And Fair Treatment in HR Management |
Course Notes / Textbooks: | Text Book Human Resource Management (2011, 12th edition), by Gary Dessler, Prentice Hall. Other readings will be distributed and assigned throughout the semester. |
References: | Optional Text İnsan Kaynakları Yönetimi (2006, 6. Baskı), by İlhami Fındıkçı, Alfa Yayınları, İstanbul |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 5 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 40 |
Study Hours Out of Class | 15 | 74 |
Homework Assignments | 5 | 5 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 123 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |