DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BA2224 Principles of Accounting II Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Prof. Dr. ELİF OKAN
Course Lecturer(s): Prof. Dr. FİGEN TÜRÜDÜOĞLU
Prof. Dr. HÜMEYRA ADIGÜZEL
Prof. Dr. FATMA ÖZKUL
Recommended Optional Program Components: None
Course Objectives: Principles of Accounting II course is the complementary course of Principles of Accounting I. This course is designed to provide knowledge about current and fixed asset management, short and long term liabilities and shareholders’ equity, cash flow statement and financial statement analysis.

Learning Outcomes

The students who have succeeded in this course;
1) Should know current assets, like cash, accounts receivables, inventory.
2) Should know long-term assets like plant assets, intangibles, and natural resources.
3) Should know short and long-term liabilities like accounts payable, salary payable, notes payable, taxes payable, interest payable, and notes payable.
4) Should know Turkish accounting practices like value-added tax and payroll preparation.
5) Should know about partnerships like types of partnership, how to start, run, and liquidate the partnerships
6) Should know about corporations like how to issue stocks, types of stocks, like common stock, preferred stock, treasury stock
7) Should know retained earnings, cash dividends, stock dividends, stock split in the corporations.
8) Should know how to evaluate the financial situation of the businesses using some financial ratios.
9) Should understand the effects of the financial activities on the financial statements.

Course Content

The teaching methods of the course are Lecture, Problem Solving.
This course builds on the fundamentals of accounting, focusing on financial statement analysis and cost accounting. Students learn to use key components like the balance sheet, income statement, and cash flow statement to evaluate business performance. Additionally, the course covers cost management techniques to support decision-making processes.






Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation: Explanation of Course syllabus. Course Schedule Review, Expectations and grading
2) Chapter 9 :Accounts Receivables and Allowance for Uncollectible: Types of Receivables, Accounting for uncollectibles
3) Chapter 9 :Accounts Receivables and Allowance for Uncollectible: The allowance method, Direct write-off method HW1, Quiz1
4) Chapter 10: Plant assets, Natural resources and Intangibles: Measuring the Cost of a Plant asset and depreciation HW2, Quiz 2
5) Chapter 10: Plant assets, Natural resources and Intangibles Disposing of a plant assets: Accounting for Natural resources and intangible assets HW3, Quiz 3
6) Chapter 11: Current Liabilities: A/P N/P, other short term payables HW4, Quiz 4
7) Chapter 11: Current Liabilities: VAT, Payroll ın Turkey HW5, Quiz 5
8) Review: Problem session
9) Chapter 12: Partnerships: Organization of partnerships, profit and loss allocation HW6, Quiz 6
10) Chapter 12: Partnership: Admission of a new partner,withdrawal of a partner, liquidation of a partnership HW7, Quiz 7
11) Chapter 13: Corpoorations: Issuance of stock, common, preferred and treasury stock HW8, Quiz 8
12) Chapter 13: Corporations: Dividends, statement of retained earnings HW9, Quiz 9
13) Problem session: Chapter 12, Chapter 13
14) General Review HW10, Quiz 10

Sources

Course Notes / Textbooks: Horngren’s Accounting, the Financial Chapters,
Pearson, 11th Global Edition
Authors: Nobles, Mattison, Matsumura
References: Other required readings will be uploaded to Itslearning. If you cannot access any material, please contact the instructor of the course.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 10 % 20
Homework Assignments 10 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 12 40
Homework Assignments 11 33
Quizzes 11 33
Final 1 2
Total Workload 150

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.