GEP0825 Logic and Computer ApplicationsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0825 Logic and Computer Applications Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Dr. Öğr. Üyesi SERKAN AYVAZ
Recommended Optional Program Components: None
Course Objectives: Students will be introduced the fundamentals underlying contemporary logic design using hardware description languages, synthesis, andverification. Class focuses on theeverevolvingapplications of basic computer design concepts with strong connections to real world technology.

Learning Outcomes

The students who have succeeded in this course;
Thestudentswhosucceeded in thiscourse;
-Understand the fundamental concepts of digital logic systems,
-Analyze and design simple digital logic circuits by understanding,
-Have a high-level understanding of basic computer organization and design

Course Content

The course will cover many subjects including binary logic, combinatorial and sequential circuit design, state machine design techniques, instruction set architectures, and finally basic processor design.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Digital Computers and Information Chapter 1. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
2) Combinational Logic Circuits Chapter 2. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
3) Combinational Logic Circuits Chapter 2. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
4) Combinational Logic Design Chapter 3. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
5) Combinational Logic Design Chapter 4. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
6) Combinational Functions and Circuits Chapter 4. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
7) Combinational Functions and Circuits Chapter 4. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
8) Arithmetic Functions and Circuits Chapter 5. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
9) Arithmetic Functions and Circuits Chapter 5. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
10) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
11) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
12) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
13) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110
14) Sequential Logic Circuits Chapter 6. Logic and Computer Design Fundamentals. Mano. ISBN 0132067110

Sources

Course Notes / Textbooks: Morris Mano, Charles R. Kime, “Logic and Computer Design Fundamentals”, Prentice Hall, 4/E, 2008, ISBN 0132067110.
References: Jean E. Rubin, Mathematical Logic: Applications andTheory, SaundersCollege Publishing, 1990, ISBN 0-03-012808-0

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 5 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 5 4 20
Midterms 1 15 15
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.