GEP0822 Logic IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0822 Logic I Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: Tomakestudentsto be acquaintedwithsubject-mattersandconcepts of logicandtolearntheway of thinking on thosesubject-mattersandconcepts.

Learning Outcomes

The students who have succeeded in this course;
Thestudentswhosucceeded in thiscourse;
Aftersuccessfullycompletingthiscoursethestudentwill be able
•Recognises main problems of logic
•Explainstherelationbetweenclassiclogicandotherdisciplines
•Identify main concepts of philosophyandrelationbetweenthem.
•Thinkscorrectandconsistently.
•Describestheconceptfully.
•Improvesmentalexecution.

Course Content

Concept, definition, predicables, proposition, reasoning, fallacies.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Definition of logic, arguments in daily life Course notes
2) Logicalvalidity Course notes
3) Reasoning Course notes
4) Short history of logic Course notes
5) Language andsentence Course notes
6) Meaning and truth value Course notes
7) Sentences and relation ship between them Course notes
8) Standard form Course notes
9) Direct and indirect arguments Course notes
10) Predicate logic Course notes
11) Sentences form in predicatelogic Course notes
12) Translations Course notes
13) Modal sentences Course notes
14) Modal reasoning Course notes

Sources

Course Notes / Textbooks: Mantık (Doğru düşünme yöntemi), Cemal Yıldırım, Bilgi Yayınevi, 1999.
Önermeler Mantığı, Ali Nesin, Nesin Yayıncılık, 2011.
References: Klasik Mantığa Giriş, İbrahim Emiroğlu, Ankara 2004,
Klasik Mantık, NecatiÖner, Ankara 1991
Gazali’nin Mantık Anlayışı,İbrahimÇapak, Ankara 2005

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 2 10 20
Midterms 1 15 15
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.