DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0822 | Logic I | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | Tomakestudentsto be acquaintedwithsubject-mattersandconcepts of logicandtolearntheway of thinking on thosesubject-mattersandconcepts. |
The students who have succeeded in this course; Thestudentswhosucceeded in thiscourse; Aftersuccessfullycompletingthiscoursethestudentwill be able •Recognises main problems of logic •Explainstherelationbetweenclassiclogicandotherdisciplines •Identify main concepts of philosophyandrelationbetweenthem. •Thinkscorrectandconsistently. •Describestheconceptfully. •Improvesmentalexecution. |
Concept, definition, predicables, proposition, reasoning, fallacies. |
Week | Subject | Related Preparation |
1) | Definition of logic, arguments in daily life | Course notes |
2) | Logicalvalidity | Course notes |
3) | Reasoning | Course notes |
4) | Short history of logic | Course notes |
5) | Language andsentence | Course notes |
6) | Meaning and truth value | Course notes |
7) | Sentences and relation ship between them | Course notes |
8) | Standard form | Course notes |
9) | Direct and indirect arguments | Course notes |
10) | Predicate logic | Course notes |
11) | Sentences form in predicatelogic | Course notes |
12) | Translations | Course notes |
13) | Modal sentences | Course notes |
14) | Modal reasoning | Course notes |
Course Notes / Textbooks: | Mantık (Doğru düşünme yöntemi), Cemal Yıldırım, Bilgi Yayınevi, 1999. Önermeler Mantığı, Ali Nesin, Nesin Yayıncılık, 2011. |
References: | Klasik Mantığa Giriş, İbrahim Emiroğlu, Ankara 2004, Klasik Mantık, NecatiÖner, Ankara 1991 Gazali’nin Mantık Anlayışı,İbrahimÇapak, Ankara 2005 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 2 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Homework Assignments | 2 | 10 | 20 |
Midterms | 1 | 15 | 15 |
Final | 1 | 20 | 20 |
Total Workload | 97 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |