GEP0806 Philosophy of LifeBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0806 Philosophy of Life Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Assoc. Prof. SONGÜL DEMİR
Recommended Optional Program Components: none
Course Objectives: The objective of the course is to conduct a philosophical analysis as to the goal and meaning of life and to develop an ability of critical thinking.

Learning Outcomes

The students who have succeeded in this course;
1-The acquirement of knowledge.
2-Ability of apprehension.
3-Ability of analytical thinking.
4-Ability to develop a synthesis.
5-Development of creativity.
6-Development of value judgements.
7-Development of personality.

Course Content

What is the goal and meaning of life? What is the role of happiness, pleasure and utility in life? What is freedom and alienation? What is justice and equality? What is morality? What is the source of our moral decisions, actions and choices? How does reason and passion effect our life? What is good and bad in a moral context? What is the meaning of death in relation to life? What is the role of religion in determining the meaning and goal of life? The course aims to inquire into the answers to these questions through the theories of philosophers such as Aristippus, Plato, Aristotle, Epicurus, Zeno, Pyrrho, Sextus, Augustinus, Aquinas, Hobbes, Leibniz, Spinoza, Hume, Kant, Schopenhauer, Nietzsche, Kierkegaard, Mill, Marx, Heidegger and Sartre.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Philosophy
2) Introduction to Philosophy and the Philosophy of Life
3) Ancient Period: Aristippos, Platon Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
4) Ancient Period: Aristotle, Epicurus, Zeno Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
5) Ancient Period: Pyrrho, Aenesedimus, Sextus Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
6) Medieval Period: Augustinus, Aquinas Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
7) Evaluation of Mid-Term Exam Results Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
8) 16.,17. Century: Hobbes, Leibniz, Spinoza Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
9) 18. Century: Hume, Kant Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
10) 19. Century: Nietzsche, Kierkegaard Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
11) 19. Century: Mill, Marx Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
12) 20. Century: Heidegger, Sartre Text Reading: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer).
13) 20. Century: Heidegger, Sartre II
14) Revision

Sources

Course Notes / Textbooks: Derste alınan notlar
: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer) / Course Notes / Textbooks “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer). + Course Notes.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 2 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 16 2 32
Midterms 2 5 10
Final 1 10 10
Total Workload 94

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.