GEP0709 The Lives of Turkish IntellectualsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0709 The Lives of Turkish Intellectuals Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Instructor KENAN SAYACI
Recommended Optional Program Components: None
Course Objectives: The subject of this lecture is to introduce the leading names in Turkey
who had an important influence on the intellectual, political and the art life
thoroughout the period of Republic.A large span of characters either

socialist, Kemalist, Islamic, liberal, or nationalist etc. We will
specifically

focus on 15 of these names and draw their 'Portraits" around their
lives, their thoughts, works, their influence on their periods.

Learning Outcomes

The students who have succeeded in this course;
The students who take discourse:

- will be familiar with major political thoughts of Turkish close past.
- will be familiar with Turkish thinkers and their works.
- will be able to deconstruct these works by using close reading.

Course Content

The pioneer political and social thinkers in Turkey

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Mehmet Fuat Köprülü Türk Tarihinin Ana Hatları,Türkiye Tarihi,Türk Edebiyatı Tarihi
2) Şerif Mardin Türk Modernleşmesi,Religion, Society and Modernity in Turkey
3) Muhsin Ertuğrul İnsan ve Tiyatro Üzerine Gördüklerim, Turkish Theatre
4) Muazzez İlmiye Çığ Sumerology http://muazzezcig.blogcu.com/
5) Emin Onat
6) Şevket Süreyya Aydemir
7) Midterm
8) Ziya Gökalp
9) Aydın Gün
10) Nazım Hikmet
11) Necip Fazıl Kısakürek
12) Fahr-ül Nisa Zeyd
13) Yaşar Kemal
14) Sedat Hakkı Eldem İbrahim Çallı
15) Final Exam
16) Final Exam

Sources

Course Notes / Textbooks: Emre Kongar “Türk Toplumbilimcileri”, “Toplum ve Bilim” dergileri, ilgili düşünürlerin kitapları, çıkardıkları dergiler, Büyük Doğu, Yön, vb.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 1 2 2
Study Hours Out of Class 3 3 9
Presentations / Seminar 1 2 2
Project 1 3 3
Quizzes 3 6 18
Midterms 1 10 10
Final 1 10 10
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.