Week |
Subject |
Related Preparation |
1) |
General definition and aspects of Turkish oral narrative |
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2) |
The definitions and aspects of tales and legends |
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3) |
The comparative aspects of Turkish folktales and world folk tales |
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4) |
Message-index of tales |
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5) |
Motif-index of legends |
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6) |
The example of adaptation of motif-index of narratives |
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7) |
The example of adaptation of motif-index of narratives |
|
8) |
The example of adaptation of motif-index of legends |
|
9) |
The example of adaptation of motif-index of legends |
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10) |
The linguistic aspects of narratives |
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11) |
The reflections of the linguistic aspects of narratives in daily life |
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12) |
The analyze of narratives |
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13) |
The analyze of tales |
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14) |
The analyze of legends |
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15) |
Final Exam |
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16) |
Final Exam |
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Course Notes / Textbooks: |
- |
References: |
-Masallar ve Eğitimsel İşlevleri-Mesaj Index, Muhsine Helimoğlu Yavuz, 5. Baskı Cumhuriyet Kitapları Yayınları, İst. 2009
-Diyarbakır Efsaneleri-Motif Index, Muhsine Helimoğlu Yavuz, 4. Baskı Cumhuriyet Kitapları Yayınları, İst. 2007
-“Mit-Din-Gelenek Aynasında Kadın”, Muhsine Helimoğlu Yavuz, Folklor-Edebiyat C.10, S. 37
-Evvel Zaman İçinde-Anadolu Masalları-1, Muhsine Helimoğlu Yavuz, Can Yay. 2011
-Gel Zaman Git Zaman-Anadolu Masalları-2, Muhsine Helimoğlu Yavuz, Can Yay. 2011
-Zaman Zaman İçinde-Anadolu Masalları-3, Muhsine Helimoğlu Yavuz, Can Yay. 2011
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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