GEP0708 Turkish Folk LiteratureBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0708 Turkish Folk Literature Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor KENAN SAYACI
Recommended Optional Program Components: None
Course Objectives: This course aims for the students the recognition of tales and legends. We expect to create a parallel between these literary works and social life.

Learning Outcomes

The students who have succeeded in this course;
We expect from the students to be able to understand the social reflections of tales and legends.

Course Content

General aspects of Turkish oral narrative, the definition of these literary works and their impact on the learning of maternal language and educational function.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) General definition and aspects of Turkish oral narrative
2) The definitions and aspects of tales and legends
3) The comparative aspects of Turkish folktales and world folk tales
4) Message-index of tales
5) Motif-index of legends
6) The example of adaptation of motif-index of narratives
7) The example of adaptation of motif-index of narratives
8) The example of adaptation of motif-index of legends
9) The example of adaptation of motif-index of legends
10) The linguistic aspects of narratives
11) The reflections of the linguistic aspects of narratives in daily life
12) The analyze of narratives
13) The analyze of tales
14) The analyze of legends
15) Final Exam
16) Final Exam

Sources

Course Notes / Textbooks: -
References: -Masallar ve Eğitimsel İşlevleri-Mesaj Index, Muhsine Helimoğlu Yavuz, 5. Baskı Cumhuriyet Kitapları Yayınları, İst. 2009
-Diyarbakır Efsaneleri-Motif Index, Muhsine Helimoğlu Yavuz, 4. Baskı Cumhuriyet Kitapları Yayınları, İst. 2007
-“Mit-Din-Gelenek Aynasında Kadın”, Muhsine Helimoğlu Yavuz, Folklor-Edebiyat C.10, S. 37
-Evvel Zaman İçinde-Anadolu Masalları-1, Muhsine Helimoğlu Yavuz, Can Yay. 2011
-Gel Zaman Git Zaman-Anadolu Masalları-2, Muhsine Helimoğlu Yavuz, Can Yay. 2011
-Zaman Zaman İçinde-Anadolu Masalları-3, Muhsine Helimoğlu Yavuz, Can Yay. 2011

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 12 1 12
Midterms 1 15 15
Final 1 20 20
Total Workload 89

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.