DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0606 Prejudice and Aggression Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: One of the main goals of this course is to introduce students to major sociological and social psychological concepts related with Prejudice and Aggression with an emphasis on developing social awareness and coping strategies.

Learning Outcomes

The students who have succeeded in this course;
The students taking this course will develop observation skills and research abilities. It is expected that focusing on issues from daily world news will motivate students in understanding the value of scientific inquiry.
Students;
- define the concept of Prejudice and Aggression
- gain knowledge of the approaches about the causes of aggession.
- gain knowledge about characteristics of prejudice and aggression problems in our country.
- gain awerness about what should be the social work interventions about the solutions of aggression problems.

Course Content

A scientific approach to two significant human issues: Prejudice and Aggression. Major roots, causes, effects and coping strategies will be studied and discussed in the light of daily world news around common areas of prejudice and discrimination such as homosexuality, race, women’s issues etc.
Teaching methods and techniques used in the course are: lecture, group work, sample examination, problem solving, discussion, guest, observation and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Social Research/Phenomenology Ders Notları
2) Prejudice Course notes
3) Aggression Course notes
4) Socialization (Family, Peers,School, Media) Course notes
5) Social Cognition Course notes
6) Social Perception Course notes
7) Cognitive Dissonance Conformity-Obedience Course notes
8) Midterm Week Course notes
9) Group Effects Course notes
10) Loving, Liking and Interpersonal Sensitivity Course notes
11) Propaganda and Persuasion Course notes
12) Coping Strategies with Aggression, Prejudice, Progaganda and Persuasion Course notes
13) Modernization and Globalization effects Course notes
14) Discussions using terminology within real world news context Course notes

Sources

Course Notes / Textbooks: -Elliot Aronson, The social animal (10th ed.). New York: Worth/Freeman.

-Anthony Giddens, Sociology (5th ed.), Polity Press, UK.
Films: -Destructive Obedience (Milgram)
-Ageism, ABC TV
References: -Elliot Aronson, The social animal (10th ed.). New York: Worth/Freeman.
-Anthony Giddens, Sociology (5th ed.), Polity Press, UK.
Videos:
Milgram, Destructive Obedience (Yıkıcı İtaat)
Ageism, ABC TV (Yaşa Bağlı Ayrımcılık)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Quizzes 1 % 15
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Homework Assignments 1 10 10
Quizzes 1 10 10
Midterms 1 2 2
Final 1 2 2
Total Workload 115

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.