Week |
Subject |
Related Preparation |
1) |
Introduction to Class |
none |
2) |
Science fiction and fantasy, Frank Herbert, Dune universe, Power and colonialism, destiny, prophecy and dreams. |
Come to class having watched Dune 1 |
3) |
Fate vs. Free Will, Religion and Messiah Complex, character development of the protagonist, forces of antagonism. |
Come to class having watched Dune 2 |
4) |
Hero's journey, power and politics, cycle of violence and war |
watch short videos about Dune 1 and 2 shared on teams page |
5) |
Speculative Science Fiction, sentient AI, futuristic LA as a deceptively utopian setting |
Come to class having watched Her |
6) |
love and connection, isolation and loneliness, character development of the protagonist |
Come to class having watched short videos about Her shared on teams page |
7) |
Nature of Reality, dreams, nature of storytelling |
Come to class having watched Inception |
8) |
Midterm |
Review weeks 1-8 for the exam |
9) |
the power of the subconscious mind, guilt and subconscious projections, dream as metaphor for filmmaking |
come to class having watched short videos about Inception shared on teams page |
10) |
the myth of Prometheus, the search for origins, creation and creators |
come to class having watched Prometheus |
11) |
AI as an existential threat, Playing God, cycle of destruction and rebirth |
come to class having watched short videos about Prometheus shared on teams page |
12) |
Npcs and AI sentience, critique of corporate capitalism, heroism and self-actualisation |
come to class having watched Free Guy |
13) |
Cliches, fetishes, the kitsch, the cult, tales & myths and story-telling. |
-Film for class discussion: Big Fish
-Comparative discussion with The Lord of the Rings, Harry Potter or The Fisher King
|
13) |
Love and connection, meaning and purpose, gaming industry |
Come to class having watched short videos about Free Guy shared on teams page |
14) |
Review of the semester |
none |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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