GEP0507 OrientalismBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0507 Orientalism Fall 3 0 3 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The objective of this course is to examine how the West shapes its ideological prejudices and perspectives through literature, political ideologies and research towards the East and to look at what Orientalism meant in Turkish intellectual and political history.

Learning Outcomes

The students who have succeeded in this course;
The students who succeed in this course will be able to:

1)discuss major theories on Orientalism particularly focing on Edward Said’s work
2)employ historical and sociological perspectives relating to the development of the orientlist thought
3)evaluate the dynamics of globalism and European Union
4)examine the evolution of orientalism and its effects on other mediums, with a particular emphasis on artefacts from architecture, art, literature, music and film and will seek to uncover the basis for the enduring popular opinions on it.

Course Content

Orientalism, political history, Globalism

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Orientalism: definitions Reading
3) East & West and Its Western Interpreters Reading
4) Representations versus "The Real" East Reading
5) Imagining the East and the West: Literature Reading
6) Imagining the East and the West: Politics Reading
7) Orientalism in Film Reading
8) Orientalist Art: Today and the Past Reading and Research
9) Orientalism: Mass media and music Reading
10) Orientalism: Power, Gender and Race Reading
11) Orientalism: Nationalism and Imperialism Reading
12) Orientalism and Terrorism Reading
13) European Union and Turkey Reading
14) Globalism: America and Middle East Reading
15) Final Exam
16) Final Exam

Sources

Course Notes / Textbooks: Orientalism by Edward Said
References: My own lecture notes, slides and powerpoints

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 20
Midterms 1 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 2 28
Quizzes 5 5 25
Midterms 1 2 2
Final 1 2 2
Total Workload 99

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.