GEP0502 Great Discoveries and Inventions in the History of ScienceBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0502 Great Discoveries and Inventions in the History of Science Fall
Spring
3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Dr. Öğr. Üyesi DERYA TARBUCK
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to survey the development of science and technology in a historical context.

Learning Outcomes

The students who have succeeded in this course;
Explains the method regarding the production of scientific knowledge and history of science.
Exemplifies important scientific discoveries throughout history.
Executes historical method to identify the contribution of civilizations to science.
Attributes the ideas of historians regarding the Scientific Revolution.
Critiques the applicability of scientific discoveries to technology using historical method.
Explains the reasons why Industrial revolution came into being.

Course Content

This course will begin with earliest scientific ideas and technological developments and will proceed to medieval, early modern and modern era.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction: Guiding Themes Coursebook
2) Tools and Toolmakers coursebook
3) Pharoes and Engineers coursebook
4) Greek Science coursebook
5) Alexandria and Science in the East coursebook
6) Science in China and India coursebook
7) Science in the New World coursebook
8) Science in the New World II coursebook
9) Copernicus and Galileo coursebook
10) Isaac Newton coursebook
11) Industrial Revolution coursebook
12) Legacy of the Revolution coursebook
13) New Aristotelians coursebook
14) The Bomb and the Genome coursebook

Sources

Course Notes / Textbooks: James E. McLellan ve Harold Dorn, Science and technology in world history: an introduction (The Johns Hopkins University Press, 2006)
References: Seçme Okuma Parçaları

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Midterms 2 15 30
Final 1 20 20
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.