GEP0501 Anatolian CivilizationsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0501 Anatolian Civilizations Spring 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor FATMA SELVA SUMAN
Recommended Optional Program Components: None
Course Objectives:
This course gives an introductory background for the study of the history, archaeology, and cultural achievements of successive civilizations in Anatolia from its earliest beginnings to the Ottoman era.Anatolia (Turkey) has acted as the bridge linking Asia and Europe. The goal of this course is to highlight Anatolia’s unique geographical positioning and to demonstrate how it has been home to countless civilizations, witnessing the mass migration of diverse peoples shaping the course of history. Studying the material, we will see how Anatolia has developed a unique blend of cultures - each with its own distinct identity, each linked to its predecessors through history. To ease the process of learning in class, each week, we will focus on one historical figure and two sites or artifacts. Special emphasis will be placed on monumental artwork and artifacts of the Ancient Anatolia as the product of cultural and historical factors. We will examine how and why the sites and monuments in Anatolia decisively shaped Western European, Greek Orthodox, and Islamic civilizations.

Learning Outcomes

The students who have succeeded in this course;
Anatolia (Turkey) has acted as the bridge linking Asia and Europe. The goal of this course is to highlight Anatolia’s unique geographical positioning and to demonstrate how it has been home to countless civilizations, witnessing the mass migration of diverse peoples shaping the course of history. Studying the material, we will see how Anatolia has developed a unique blend of cultures - each with its own distinct identity, each linked to its predecessors through history. To ease the process of learning in class, each week, we will focus on one historical figure and two sites or artifacts. Special emphasis will be placed on monumental artwork and artifacts of the Ancient Anatolia as the product of cultural and historical factors. We will examine how and why the sites and monuments in Anatolia decisively shaped Western European, Greek Orthodox, and Islamic civilizations

Course Content

Ekrem Akurgal, Ancient Civilizations and Ruins of Turkey. (Istanbul, 1985).

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1.Week: Introduction: Anatolia, Land and Peoples The Historical Geography of Anatolia and First Civilizations in Anatolia
2) Hittite Imperial Civilization
3) The Legend of Troy: Achaeans and Hittites on the Anatolian Shores
4) Croesus of Lydia and Midas of Phrygia: Anatolian Kingdoms of the Iron Age (1000-550 B.C.)
5) From Cyrus to Alexander: Achaemenid and Hellenistic Legacy in Anatolia
6) Rome in Anatolia: the Transformation of an Empire
7) God(s) and Sanctuaries in Anatolia: Judaism and Christianity from Saint Paul to Constantine
8) East meets West in Anatolia: Cultural Encounters
9) Byzantines, Crusaders and Seljuk Turks and the Other Tuırks
10) Islamic Dynasties in Anatolia I, 1100-1450
11) Islamization of Anatolia II, 1100-1450
12) Early Ottomans
13) Ottoman Imperial Civilization
14) Ottoman Imperial Civilization II
15) Final Exam
16) Final exam

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Field Work 2 % 10
Homework Assignments 1 % 10
Presentation 1 % 10
Project 1 % 10
Midterms 1 % 25
Final 1 % 25
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 5 3 15
Project 1 3 3
Homework Assignments 1 3 3
Quizzes 5 1 5
Midterms 1 10 10
Final 1 15 15
Total Workload 93

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.