Language of instruction: |
English |
Type of course: |
GE-Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Instructor FATMA SELVA SUMAN
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Recommended Optional Program Components: |
None |
Course Objectives: |
This course aims to provide an introduction to the history of civilizations in Anatolia starting from the archaeology of ancient prehistoric ages to the late Ottoman era. Anatolia’s unique geographical positioning will be highlighted while studying archaeological, art historical, and textual data to explore the extraordinarily rich cultural history of this region. Our main focus will be on the social, cultural, artistic, and architectural developments of these civilizations, their interactions, and how they linked to their predecessors in history. Topics to be examined include the ancient prehistoric, through the Hittites, Phrygians, Lydians, Greeks, Romans, Byzantine, and the Ottoman civilizations in Anatolia.
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Week |
Subject |
Related Preparation |
1) |
Orientation, Introduction to the course, Syllabus, evaluation and course materials. Lecture |
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2) |
Anatolia, Land, Peoples, and Civilizations. Göbeklitepe, Hacılar, and Çatalhöyük. |
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3) |
Bronze Age Civilizations, Hitites, Assyrians, and Urartians. |
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4) |
The city of Troy, Iliad and Odyssey, the myth and reality behind the treasures of Troy. Phrygians, Lydians, Lycians, and Carians. |
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5) |
Greco-Anatolian Civilization, Hellenistic Legacy, their art and architecture, Pergamon. |
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6) |
Roman Civilization in Anatolia, their art and architecture. Ephesus, Side, Perge and Aphrodisias. |
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7) |
Christian Age and Byzantines, Constantinople. The Hagia Sophia, Byzantine Art and Architecture. |
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8) |
Quiz |
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9) |
Filed Trip and Assignment. Details will be announced. There will not be a lecture today |
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10) |
Seldjuki art and architecture |
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11) |
Anatolian Principalities, art and architecture. Early Ottoman art and architecture. |
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12) |
From Edirne to Istanbul, Mehmed II, conquest and the aftermath. |
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13) |
limax of the Classical Period, Age of Sinan, his works and portrait as the Ottoman Renaissance artist. |
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14) |
Westernization in Ottoman art and architecture. Climate of change after the 18th century. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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