GEP0413 Ottoman Turkish IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0413 Ottoman Turkish I Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Prof. Dr. NEJDET ÖZTÜRK
Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: After accepting Islam, Turks have started using Arab alphabet for a thousand years until the acceptance of Latin alphabet (1928). Ottomans wrote many historical, literal, legal, architectural and other documents in this writing system called Ottoman Turkish. Thus, there is a rich cultural treasure comprising of “manuscript”, “printed work” and “archieve document”. It is necessary to learn this alphabet for the one who wants to meet Ottoman culture and civilization directly. Ottoman period is Turkish language’s real peak. In this period, in equilibrum with state’s political power, it has become a langauge that is used commonly in three continents. There might be new areas of interest for the ones who are going to be acquainted with this “imperial language”.

Learning Outcomes

The students who have succeeded in this course;
Getting acquainted with Ottoman library and archieve sources and comprehending the importance of Ottoman Turkish to utilize these sources.

Course Content

Starting from connecting of Ottoman Turkish’s letters, construction and inflection end teaching it with rules, exercise with reading texts, Arabic and Persian elements in Ottoman Turkish.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) The alphabets Turks have used before Latin alphabet and importance of Learning Ottoman Turkish based on Arabic alphabet
3) Comprehending basic letters of Ottoman Turkish writing sysytem
4) Letter groups. Combination of letters. Letters which are combined and which are not combined
5) Vocals, harekes and signs. The letters which are pronounced long.
6) Yalnızız (Peyami Safa, Muharrem Ergin, Osmanlıca Dersleri, İstanbul 1975, s. 46-48’den)
7) Miskinler Tekkesi (Reşat Nuri Güntekin, Muharrem Ergin, Osmanlıca Dersleri, İstanbul 1975, s. 42-44’den)
8) Belirlilik takısı, Şemsi ve Kameri harfler. Gramer: İsm-i fail, İsm-i Mef’ul
9) Üsküdar ve Boğaziçi Mesireleri (Ali Rıza, 13. Hicrî Asırda İstanbul Hayatı)
10) Üsküdar ve Boğaziçi Mesireleri (Ali Rıza, 13. Hicrî Asırda İstanbul Hayatı)
11) Hıdrellez Günü Haydarpaşa Çayırı (19. yüzyıl, Tarik’ten)
12) Hıdrellez Günü Çürüklük (19. yüzyıl, Tarik’ten). Arapça ay adları.
13) İstanbul’un fethi (Âşık Paşazade Tarihi’nden, İstanbul 1332)
14) Milli Mücadele Başlarken (Atatürk, Nutuk, İstanbul 1927)

Sources

Course Notes / Textbooks:
References: Prof. Dr. Hayati Develi, Osmanlı Türkçesi Kılavuzu 1, kesit yayınları, İstanbul 2010.
Mustafa Kemal Atatürk, Nutuk, 1,2,3, Ankara 1970.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 7
Homework Assignments 8 % 8
Midterms 1 % 40
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 1 5 5
Homework Assignments 8 3 24
Quizzes 3 2 6
Midterms 1 10 10
Final 1 10 10
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.