GEP0412 Modern Chinese IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0412 Modern Chinese II Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor MÜGE GÜNEŞ
Recommended Optional Program Components: None
Course Objectives: The goal of this course is to help students repeat and pronounce the syllables,words and tones that they learned correctly.This level of Chinese language aims to achieve reading, speaking, listening,
writing ability and recognize at least 100 characters.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
owill be able to use the simple speaking patterns in daily life.
owill be able to count 1-100, differentiate the amounts and measure words.
owill be able to express themselves and have conversations.
owill be able to recognize and manage to write more than 100 Chinese characters.

Course Content

To recall the general features of the Chinese language, develop vocabulary knowledge, to express oneself better and to focus on reading and writing skills.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Review – Review of 4 tones in Chinese, Combinations of the initals and finals,activities Handouts
2) Have got / has got , How many ? - Measure words (zhang….....) Course book, handouts
3) “Wh” question word (What is this?) – (What is that?), school materials (a CD, two books…………..) Course book, handouts
4) (Whose is that book?), Possessive pronouns - This is my book. 1 – 100 numbers Course book, handouts,CD
5) Revision and Quiz 1 Course book
6) Looking for someone – (Where are they?) “Happy birthday to you!..........” Course book,CD handouts
7) Expressing one’s mood and feelings – (I’m very happy today.) …………………..with……………........ Course book,CD handouts
8) Inquring about and offering age information (How old are you?) – I’m ………. years old. Verb + not ( 不 ) + verb Course book,CD handouts
9) Revision and Quiz 2 Course book
10) Introducing oneself - My surname …………………. Explaining where you come from. - I come from ………… Course book, handouts
11) Countries, activities (listening,reading and writing practices) Course book,CD handouts
12) Oral Exam, activities (listening,reading and writing practices) Course book
13) Expressing welcome - Welcome to my home!....... Course book, handouts
14) Review and Quiz 3 Course book

Sources

Course Notes / Textbooks: Learn Chinese With Me – Öğrenci Kitabı 1 ve CD 1 / Learn Chinese With Me – Student’s Book 1 and CD 2
References: Chinese Characters For Beginners ve CD, Gramer ve Yazı için çalışma kağıtları / Chinese Characters For Beginners and CD, Grammar and Writing Handouts

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Application 1 % 15
Quizzes 3 % 15
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 14 2 28
Quizzes 3 2 6
Midterms 1 6 6
Final 1 10 10
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.