Week |
Subject |
Related Preparation |
1) |
Revision of points studied in JPN 101, Hiragana and Katakana |
Course book |
2) |
Adjectives: NA and İİ adjectives |
Course book |
3) |
Usage of adjectives with nouns na and ii adjectives+nouns |
Course book |
4) |
Talking about our likes,dislikes – noun+ga suki des. |
Course book |
5) |
Explaining reasons te kara... Listening and writing exercises |
Course book |
6) |
Expressionsarimas and imas for living and nonliving things |
Course book |
7) |
Review of the Semester |
Course book |
8) |
Counting objetcs suffixes –mai,kai and so on |
Course book |
9) |
Concept of shopping: including the system of suffixes |
Course book |
10) |
Usage of adjectives in the past deshita,katta |
Course book |
11) |
Comparison of adjectives, yori; superlatives : ichiban+ adjectives |
Course book |
12) |
Explaining reason,: usage of –ni ; expressing our wishes for objects hoşii des INTRODUCTION TO KANJI |
Course book |
13) |
Expressing our wishes to do things: verb+ taides. 5 new kanji |
Course book |
14) |
Revision of grammar points p.p 112,113: listening, reading and memorizing exercises. 5 new kanji |
Course book |
15) |
Final exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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