Week |
Subject |
Related Preparation |
1) |
Introduction to Japanese language Introduction of Hiragana |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
2) |
Introduction of Katakana / Reading and writing exercises |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
3) |
Talking about one’s occupation and nationality / Introducing oneself |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
4) |
Identifying objects (kore/sore/are) |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
5) |
Identifying and personalizing objects ( usage of NO) / Reading and writing exercises in writing systems |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
6) |
Practising numbers until 10,000 |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
7) |
Asking and telling prices (counting floors (kai) / Telling the time / Practising numbers 10,000 and above |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
8) |
Introduction of present tense and past tense |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
9) |
Practising past tense along with expressions of time (ashita, ototoi, kinou and etc.) |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
10) |
Talking about periods of time ( kara –made...) Talking about the time in different places in the world |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
11) |
Introduction of future tense (ashita, rai, asatte) Days of the week |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
12) |
Prepositions of place (ni , de, he) ; time (ni) and vehicles (de) , with (to) Asking about someone’s phone number |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
13) |
Asking and telling the date/asking about specific dates and someone’s birthday (nangatsu nan nichi desu ka) |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
14) |
Planning a day of oneself combining the vocabulary of means of transportation using all tenses learnt |
Minna No Nihongo 1Kaite oboeru 1Minna no NihongoListening CdsPractisingHiragana and Katakana |
15) |
Final exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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