Week |
Subject |
Related Preparation |
1) |
Introduction to the course: Guidelines, Syllabus, and Materials |
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2) |
Occupation and everyday life
*Talk about professions, daily routine and activities
*Daily routine
*Telling time an
Modal verbs können, müssen in present tense |
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3) |
Express possibilities, abilities and obligations
Possessive pronouns in accusative case |
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4) |
Business card; professional portrait
Possessivartikel in accusative |
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5) |
Location plan, directions
Ask and describe directions
Ask for help about location
Prepositions: in, durch, über + Akkusativ
Prepositions: zu, an…vorbei + Dative
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6) |
Plan a journey, tourism, sightseeing, means of transport
*Dative / Verbs of location
*Modal Verb: wollen
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7) |
*Talk about vacation
*Describe holiday experiences
*Describe an accident
*Present perfect tense: Perfekt
*Perfekt with haben and sein
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8) |
Midterm Week |
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9) |
Talk about the past
*Regular and irregular verbs in Perfekt
*Months – Prepositions im, am
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10) |
*Grocery shopping; eating habits
*Ask for the price and answer
*Comparative adjektives: viel, gut, gern |
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11) |
*Express likes and dislikes
*Food, measures and weights
*Question: Welch-
*Comparative adjektives: viel, gut, gern
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12) |
*Talk about fashion, clothes, colors
*Modalverb: mögen
*Demonstrative pronouns: dies- and der, das, die |
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13) |
*Sports, body parts
*Talk about illness
*Give advice
*Imperativ
*Modal verb: dürfen
*Personalpronoun in accusative
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14) |
General review and exam preparation |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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