DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0406 German II Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Almanca
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The aim of this course: It will help you develop proficiency in basic listening, speaking, reading and writing in German.
Can understand and use familiar everyday expressions and very basic phrases aimed at the satisfaction of needs of a concrete type. Can introduce him/herself and others and can ask and answer questions about personal details such as where he/she lives, people he/she knows and things he/she has. Can interact in a simple way provided the other person talks slowly and clearly and is prepared to help.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:
1. understand and use familiar and everyday expressions and very simple sentences.
2. introduce yourself and others.
3. can communicate in a simple manner if the person they are speaking to speaks slowly and clearly and is willing to help.

Course Content

In this course, students will reach the A1 level, called Introduction or Discovery, which is the Basic User of the Common European Framework of Reference for German.
Teaching methods and techniques used in the course are: lecture, practice, individual work, group work, technology-supported learning and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course: Guidelines, Syllabus, and Materials
2) Occupation and everyday life *Talk about professions, daily routine and activities *Daily routine *Telling time an Modal verbs können, müssen in present tense
3) Express possibilities, abilities and obligations Possessive pronouns in accusative case
4) Business card; professional portrait Possessivartikel in accusative
5) Location plan, directions Ask and describe directions Ask for help about location Prepositions: in, durch, über + Akkusativ Prepositions: zu, an…vorbei + Dative
6) Plan a journey, tourism, sightseeing, means of transport *Dative / Verbs of location *Modal Verb: wollen
7) *Talk about vacation *Describe holiday experiences *Describe an accident *Present perfect tense: Perfekt *Perfekt with haben and sein
8) Midterm Week
9) Talk about the past *Regular and irregular verbs in Perfekt *Months – Prepositions im, am
10) *Grocery shopping; eating habits *Ask for the price and answer *Comparative adjektives: viel, gut, gern
11) *Express likes and dislikes *Food, measures and weights *Question: Welch- *Comparative adjektives: viel, gut, gern
12) *Talk about fashion, clothes, colors *Modalverb: mögen *Demonstrative pronouns: dies- and der, das, die
13) *Sports, body parts *Talk about illness *Give advice *Imperativ *Modal verb: dürfen *Personalpronoun in accusative
14) General review and exam preparation

Sources

Course Notes / Textbooks:
References: Course Resources
*A1 Netzwerk Klett Verlag Kursbuch, Arbeitsbuch and Intensivtrainer. They will be shared via Itslearning.

Verlag, Langenscheidt – Wörterbuch Türkisch Deutsch / Deutsch – Türkisch, PONS Wörterbuch Englisch Deutsch / Deutsch – Englisch

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Quizzes 2 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 4 48
Quizzes 2 15 30
Midterms 1 2 2
Final 1 2 2
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.