Week |
Subject |
Related Preparation |
1) |
Introduction to the course: Guidelines, Syllabus, and Materials |
General Review |
2) |
*Tag für Tag
*Daily routine
*Telling time an |
*General Review
*What time is it?
|
3) |
Tag für Tag
*Family
*Make an appointment
|
*W Sorusu : İstiyorum
* Edat :um /am /von..bis |
4) |
Tag für Tag |
Possessivepronouns |
5) |
Tag für Tag |
*Kiplik fiiller:können-müssen-wollen
SINAV 1 |
6) |
Zeit mit Freunden |
*Datumsangaben : Preposition
“am”
|
7) |
Zeit mit
Freunden
|
*Seperable Verbs
(Trennbare Verben)
|
8) |
Zeit mit
Freunden
|
*Für edatı
*İyelik zamirleri
suçlayıcı dava ile |
9) |
Zeit mit
Arkadaş |
*Präteritum “sein”, “haben” |
10) |
Kontakte |
Dative Case |
11) |
İletişim |
*Dative Case
with Prepositions
QUIZ 2
|
12) |
Kontakte |
*Possessivepronouns with
Accusative case
|
13) |
Revizyon |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|