GEP0131 Introduction to Classical MusicBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0131 Introduction to Classical Music Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: none
Course Objectives: Have learned the musical terminology,the evolution of period and types of classical music

Learning Outcomes

The students who have succeeded in this course;
This course aims at enabiling students with a basic understanding of Classical Music using audiovisual techniques.

Course Content

Semester 1; introduction to classical music. 2.semester; Trends in classical music.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Ancient and Middle Age music, Gregorian chants.
2) Ars Nova Late Middle Age and Terminology
3) Ouverture, Orotorie, Madrigal cd
4) Renaissance Music and Terminology
5) Music for voices (Opera, Aria, Duet) dvd
6) Orchestral Instruments (Strings Woodwinds,Brass)
7) Homophony,Polyphony,parts and partitions
8) Baroque Music 1600 - 1700
9) J.S, Bach, Vivaldi, Scarlatti and opera in Baraque
10) Chamber Music, Suite
11) The age of Classicism (Symphony, Concerto)
12) Classicism in Vienna (Mozart, Haydn, Beethoven)
13) Classical Symphonies and Terminology
14) Revision
15) Final Exam
16) Final Exam

Sources

Course Notes / Textbooks: Hocanın verdiği notlar
References: DVD, CD, Canlı Konserler

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 5
Homework Assignments 1 % 10
Midterms 1 % 35
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 1 2 2
Study Hours Out of Class 4 2 8
Quizzes 3 6 18
Midterms 1 10 10
Final 1 10 10
Total Workload 90

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.