GEP0112 Classical Turkish Art and ArtistsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0112 Classical Turkish Art and Artists Fall
Spring
3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor BANU BİLGİCİOĞLU
Recommended Optional Program Components: None
Course Objectives: The purpose of this course is to address the understanding of creativity and spirituality embedded in Turk & Islamic Art. The students will be exposed to the various types of arts including architectural monuments and outstanding examples of decorative arts in all the various media-pottery, metal work, textile, carpet weaving, glass and jewelery.

Learning Outcomes

The students who have succeeded in this course;
•to describe the main features of Turkish art
•to evaluate the concept of “Islamic art” through its development
•to define the basic concepts and terms of the Turkish-Islamic architecture and craftwork
•to analyze the salient characteristics of the classic period Ottoman art and architecture
•to discover Mimar Sinan’s life and the social, political and economical structure in the years he served
•to compare Mimar Sinan’s works to the works from different periods
•to classify the Ottoman artworks into different periods according to the architectural traditions
•to discover the types of the traditional Turkish-Islamic craftwork

Course Content

Students will describe historical development and features of Turkish and Islamic art, recognize art works in Turkish and Islamic art especially architectural Works and minor arts.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction: Review of the Syllabus: Course Structure
2) Turkish art in Pre Islamic Period Aslanapa, Oktay; Türk Sanatı Remzi Yay. İstanbul; Çoruhlu, Y., Erken Devir Türk Sanatının Abc’si, Kabalcı Yay., İstanbul,1998; Çoruhlu, Y., Türk Mitolojisinin Anahatları,Kabalcı Yayınevi,İstanbul,2002; Esin, E., Türk Kozmolojisine Giriş,Kabalcı Yay.,İstanbul,2003; Ögel, B.,Türk Mitolojsi (Kaynakları ve Açıklamaları İle Destanlar),Cı,Ankara,1971
3) Turkish art in Pre Islamic Period (Central Asia- Huns-Gokturk-Uyghurs) Aslanapa, Oktay; Türk Sanatı Remzi Yay. İstanbul; Çoruhlu, Y., Erken Devir Türk Sanatının Abc’si, Kabalcı Yay., İstanbul,1998; Çoruhlu, Y., Türk Mitolojisinin Anahatları,Kabalcı Yayınevi,İstanbul,2002; Esin, E., Türk Kozmolojisine Giriş,Kabalcı Yay.,İstanbul,2003; Ögel, B.,Türk Mitolojsi (Kaynakları ve Açıklamaları ile Destanlar),C.I,Ankara,1971.
4) Turks & Islam (Karahans, Ganevids, Great Seljuks)/ Turks in Anatolia (Anatolian Seljuks) Aslanapa, Oktay; Türk Sanatı Remzi Yay. İstanbul ; Çoruhlu, Y.,Türk İslam Sanatının Abc’si,Kabalcı Yayınevi,İstanbul,2000; Grabar, O.,İslam Sanatının Oluşumu,İstanbul,1988 Yetkin; Kuban, Doğan; Türk-İslam Sanatı Üzerine Denemeler, Arkeoloji Ve Sanat Yay; Cansever, Turgut; İslâm’da Şehir Ve Mimari, Timaş Yayınları, İstanbul 2006; Altun, A., Ortaçağ Türk Mimarisinin Anahatları İçin Bir Özet, İstanbul, 1988 ; Öney, Gönül, Anadolu Selçuklu Mimari Süslemesi Ve El Sanatları, Ankara, 1988
5) Visit:Sultanahmet Museum of Turkish and Islamic Arts
6) Early Period of Ottoman Empire (Architecture-Social Life- Decorative and Minor Arts) Aslanapa, O., Yüzyıllar Boyunca Türk Sanatı (14. Yüzyıl), Ankara, 1997; Aslanapa, Oktay; Türk Sanatı Remzi Yay. İstanbul ; Altun, A., Ortaçağ Türk Mimarisinin Anahatları İçin Bir Özet, İstanbul, 1988 Demiriz, Yıldız, Osmanlı Mimarisinde Süsleme I Erken Devir (1300-1453), İstanbul,1979
7) Architecture-Social Life- Decorative and Minor Arts in the from 15th Century to 16th Century Sönmez, Zeki, “Osmanlı Mimarisinin Gelişiminde Hassa Mimarlar Ocağı’nın Yeri, Örgütlenme Biçimi Ve Faaliyetleri”, Osmanlı-Kültür Ve Sanat, Cilt: 10, Yeni Türkiye Yayınları, İstanbul 1999, S. 184-189; Cantay, Gönül; Osmanlı Külliyelerinin Kuruluşu, Atatürk Kültür Merkezi Başkanlığı Yayınları, Ankara 2002.
8) Classical Period of Ottoman Architecture and Mimar Sinan Sönmez, Zeki, “Osmanlı Mimarisinin Gelişiminde Hassa Mimarlar Ocağı’nın Yeri, Örgütlenme Biçimi Ve Faaliyetleri”, Osmanlı-Kültür Ve Sanat, Cilt: 10, Yeni Türkiye Yayınları, İstanbul 1999, S. 184-189; Cantay, Gönül; Osmanlı Külliyelerinin Kuruluşu, Atatürk Kültür Merkezi Başkanlığı Yayınları, Ankara 2002.
9) Visit:Süleymaniye Mosque & Şehzade Mosque
10) Classical Period of Ottoman Decorative and Applied Arts I Aslanapa, Oktay; Türk Sanatı Remzi Yay. İstanbul
11) Visit:Topkapı Palace
12) Classical Period of Ottoman Decorative and Applied Arts II Tile, Metal Works, Glass Work, Miniature, Carpet, Calligraphy, Architecture, Jewelry, Silk etc.. Midterm exam Aslanapa, Oktay; Türk Sanatı Remzi Yay. İstanbul Mahir, Banu, Osmanlı Minyatür Sanatı, İstanbul, 2005; Aslanapa, Oktay, Türk Halı Sanatı, İstanbul, 1973. Sözen, Metin, Geleneksel El Sanatları; Demiriz, Yıldız, Osmanlı Kitap Sanatında Doğal Çiçekler, İstanbul, 2005. Erginsoy, Ü., İslam Maden Sanatının Gelişmesi,İstanbul,1978
13) Visit:Sadberk Hanım Museum-Sarıyer
14) Visit:Sakıp Sabancı Museum Calligraphy and Painting Collections&

Sources

Course Notes / Textbooks:
References: Aldoğan Ayşen; “The Art Of The Turkish Kilim”, Sanat Dünyamız, 1984,S.29, S.13-18
Alparslan Ali; “The Varieties Of Islamic Script:6, Pictoral Calligraphy And Imperial Monograms”, Sanat Dünyamız, 1986,S.36, S.2-13
Altun, A., Ortaçağ Türk Mimarisinin Anahatları İçin Bir Özet, İstanbul, 1988
Aslanapa, Oktay; Türk Sanatı Remzi Yay. İstanbul
Arel, Ayda, Batılışma Devri Türk Mimarisi, İstanbul Teknik Üniversitesi Yayını.
Aslanapa, O., Yüzyıllar Boyunca Türk Sanatı (14. Yüzyıl), Ankara, 1997
Aslanapa, Oktay, Türk Halı Sanatı, İstanbul, 1973.
Cansever, Turgut; İslâm’da Şehir Ve Mimari, Timaş Yayınları, İstanbul 2006
Cantay, Gönül; Osmanlı Külliyelerinin Kuruluşu, Atatürk Kültür Merkezi Başkanlığı Yayınları, Ankara 2002.
Çoruhlu, Y., Erken Devir Türk Sanatının Abc’si, Kabalcı Yay., İstanbul,1998
Çoruhlu, Y., Türk Mitolojisinin Anahatları,Kabalcı Yayınevi,İstanbul,2002.
Çoruhlu, Y.,Türk İslam Sanatının Abc’si,Kabalcı Yayınevi,İstanbul,2000
Demiriz, Yıldız, Osmanlı Mimarisinde Süsleme I Erken Devir (1300-1453), İstanbul,1979.
Demiriz, Yıldız, Osmanlı Kitap Sanatında Doğal Çiçekler, İstanbul, 2005.
Esin, E., Türk Kozmolojisine Giriş,Kabalcı Yay.,İstanbul,2003
Erginsoy, Ü., İslam Maden Sanatının Gelişmesi,İstanbul,1978
Grabar, O.,İslam Sanatının Oluşumu,İstanbul,1988 Yetkin
Kuban, Doğan; Türk-İslam Sanatı Üzerine Denemeler, Arkeoloji Ve Sanat Yay.
Mülayim, Selçuk; Ters Lale: Osmanlı Mimarisinde Sinan Çağı Ve Süleymaniye, Arkeoloji Ve Sanat Yay.
Mahir, Banu, Osmanlı Minyatür Sanatı, İstanbul, 2005.
Ögel, B.,Türk Mitolojsi (Kaynakları Ve Açıklamaları İle Destanlar),Cı,Ankara,1971
Öney, Gönül, Anadolu Selçuklu Mimari Süslemesi Ve El Sanatları, Ankara, 1988.
Renda, G., Osmanlı Minyatür Sanatı,İstanbul,2001
Sönmez, Zeki, “Osmanlı Mimarisinin Gelişiminde Hassa Mimarlar Ocağı’nın Yeri, Örgütlenme Biçimi Ve Faaliyetleri”, Osmanlı-Kültür Ve Sanat, Cilt: 10, Yeni Türkiye Yayınları, İstanbul 1999, S. 184-189.
Tanman, Baha; “Mimarlığı Dışında Sinan” Sanat Dünyamız, 1999,S.73, S.183-193
Yücel, Erdem; İslam Öncesi Türk Sanatı, Arkeoloji Ve Sanat Yay.
Sanat Dünyamız 73: Yaratıcı Osmanlılar, Yapı Kredi Yay.
Tanındı, Z., Türk Minyatür Sanatı,İstanbul,1996 .

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 1 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 1 20 20
Midterms 1 20 20
Final 1 20 20
Total Workload 102

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.