Week |
Subject |
Related Preparation |
1) |
Prehistoric Art and Religion |
ROSENBERG, Donna, Dünya Mitolojisi, İmge Kitabevi, 1998 |
2) |
Ancient Egypt Art and Mythology |
SEYİDOĞLU, Bilge, Mitoloji Metinler-Tahliller, Kayseri 1995 |
3) |
Greek Mythology & Art |
HAMILTON, Edith, Mitologya,
ERHAT, Azra, Mitoloji Sözlüğü
|
4) |
Ancient Greek Art |
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial and Non- Europan Art”, Ninth Edit. |
5) |
Visit :Istanbul Archeological Museum |
|
6) |
Asian Art and Buddhism |
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial and Non- Europan Art”, Ninth Edit. |
7) |
Christianity and Christian Art |
DEİCHMANN, F.W., Frühchristliche Kirchen in Rom, Basel 1948 Kitab-ı Mukaddes, İstanbul 2000. |
8) |
Early Christian Period, Byzantine Art |
D.TALBOT Rice, The Byzantines (Ancient Peoples and Places), London 1962
JENSEN, Robin Margaret,Understanding Early Christian Art, 2000
|
9) |
Christiniaty in European Art and Architecture- Middle Age |
BORCHGRAVE Helen de, A Journey into Christian Art, 2000. |
10) |
Visit: Khora Monestry-Kariye Müzesi |
|
11) |
Christiniaty in European Art and Architecture -Renaissance |
BURCKHARDT JACOB, İtalya’da Rönesans Kültürü, II Cilt, Milli Eğitim Bakanlığı Yayınları.
GOMBRICH, Sanatın Öyküsü, Bölüm 12-13
|
12) |
Christiniaty in European Art and Architecture- Baroque |
BURCKHARDT JACOB, İtalya’da Rönesans Kültürü, II Cilt, Milli Eğitim Bakanlığı Yayınları.
GOMBRICH, Sanatın Öyküsü, Bölüm 12
|
13) |
Islamic Philosophy Art&Architecture Early and Middle Ages |
GRABAR, O.,İslam Sanatının Oluşumu, İstanbul,1988 YETKİN,
ÇORUHLU, Y.,Türk İslam Sanatının ABC’si,Kabalcı Yayınevi,İstanbul, 2000
|
14) |
Ottoman Art&Architecture |
ÇORUHLU, Y., Erken Devir Türk Sanatının ABC’si, Kabalcı Yay., İstanbul,1998
ASLANAPA, O., Türk Sanatı, İstanbul, 2003
|
Course Notes / Textbooks: |
|
References: |
ASLANAPA, O., Türk Sanatı, İstanbul, 2003
BENTON, Jonetta Rebold- DI YANNI, Robert. Art and Culture, An Introduction to the Humanities, Volume I.
CÖMERT, B., Mitoloji ve İkonografi, Ankara 1999.
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial and Non- Europan Art”, Ninth Edit.
ÇORUHLU, Y., Erken Devir Türk Sanatının ABC’si, Kabalcı Yay., İstanbul,1998
|
|
Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
|
2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
|
3) |
Making animated films with various artistic styles and techniques. |
|
4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
|
5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
|
6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
|
7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
|
8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
|
9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
|
10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
|
11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
|
12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
|