DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POL3482 State and Society Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : RA GÜNCE SABAH ERYILMAZ
Course Lecturer(s): Assist. Prof. ZEKERİYA TÜZEN
Recommended Optional Program Components: None
Course Objectives: This course, grounded in political sociology, examines power relations in social, political, and economic spheres. It explores how the state operates not only at the national level but also in interaction with different centers of power beyond its borders. Through an analysis of state structures, class relations, and global systems, the course introduces students to the key dynamics of political and social processes. A central focus of the course is understanding the interactions between society and the state. Key concepts such as power, representation, citizenship, collective action, state development, and democratization will be explored in depth. Additionally, the course will examine the role of both "old" and "new" social movements and global networks. The ultimate goal is to provide a theoretical and empirical framework for analyzing the relationship between the state and society.

Learning Outcomes

The students who have succeeded in this course;
1. Identify different theories of the state;
2. Understand the state as an institution embedded in society;
3. Analyze power struggles between states and societies;
4. Apply key social science concepts such as nationalism, democratization, representation, and citizenship;
5. Comprehend fundamental literature on civil society and social movements;

Course Content

This course examines the historical development of the state by exploring different approaches to power and politics. Within the framework of state theories, it discusses class-based and conflict-oriented perspectives as well as the role of the state as an autonomous actor. While analyzing nations and national integration processes, it also addresses the dynamics of capitalism and democracy. Additionally, the course covers the relationship between civil society and the state, the concept of citizenship, and theories of collective action.
In this course, traditional teaching methods and techniques such as lecture, reading, and discussion will be employed alongside case study, technology-enhanced learning, and collaborative learning as innovative teaching methods. This approach will allow students to acquire theoretical knowledge while actively participating and enhancing their critical thinking and practical application skills.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Approaches to power and the political • Piven, Frances Fox, and Richard A. Cloward. (2005) "Rule making, rule breaking, and power." The handbook of political sociology: States, civil societies, and globalization. (Chapter 1) • Faulks, Keith. (2000) Political sociology: a critical introduction. NYU Press. (Chapter 1) • Drake, M. (2010). Political sociology for a globalizing world. Polity. (Chapter 2)
3) Development of the state • Tilly, Charles. "War making and state making as organized crime." Collective violence, contentious politics, and social change. Routledge, 2017. (Chapter 7) • Mann, Michael. The sources of social power: volume 2, the rise of classes and nation-states, 1760-1914. Vol. 2. Cambridge University Press, 2012. (Chapter 13)
4) Theories of the state-I: class and contestation • Nash, Kate. Contemporary political sociology: Globalization, politics and power. John Wiley & Sons, 2009. (Chapter 1) • Nash, Elizabeth, and William Rich. "The specificity of the political: the Poulantzas-Miliband debate." Economy and Society 4.1 (1975): 87-110.
5) Theories of the state- II: State as an autonomous actor • Mariotti, Claudia. "Elite theory." The Palgrave Encyclopedia of Interest Groups, Lobbying and Public Affairs. Cham: Springer International Publishing, 2022. 427-432. • Dahl, Robert A. Polyarchy: Participation and opposition. Yale university press, 1971. Pp.1-32
6) Theories of the state- III: Institutional Statist & Fragmented • Mann, Michael. The sources of social power: volume 2, the rise of classes and nation-states, 1760-1914. Vol. 2. Cambridge University Press, 2012, Pp. 44-62 • Skockpol, Theda. "Bringing the State Back In: Strategies of Analysis in Curent Research." Bringing the State Back In, Cambriydge University Press. Cambridge (1985), Pp.3-37. • Wang, Xu. Review: Mutual empowerment of state and society: its nature, conditions, mechanisms, and limits. (1999): 231-249.
7) Theories of the state- IV: Feeling like a state • Mercer, Jonathan. "Feeling like a state: Social emotion and identity.” International Theory 6.3 (2014): 515-535. • Berezin, Mabel. "Secure states: Towards a political sociology of emotion." The Sociological Review 50.S2 (2002): 33-52. • Sasley, Brent E. "Theorizing states’ emotions." International Studies Review 13.3 (2011): 452-476.
8) Nations and national integration- I • Wollman, Howard, and Philip Spencer. “Contemporary Approaches to Nationalism” Nationalism: A critical introduction. (2002), Pp.26-56 • Gellner, Ernest. "Nationalism and modernity." Nations and Nationalism: A Reader (2005): 40-47. • Smith, Anthony. "Ethno-symbolism and the Study of Nationalism." Nations and nationalism: A reader (2005): 23-31.
9) Midterm Exam Week
10) Nations and national integration- II • Greenfeld, Liah. Nationalism: Five roads to modernity. Harvard University Press, (1992): pp.1-27. • Greenfeld, Liah. "Nationalism and modernity." Social Research (1996): 3-40 • Tamir, Yael. "The enigma of nationalism." World Politics 47.3 (1995): 418-440.
11) Capitalism and Democracy • Lipset, Seymour M . (1994). "The Social Requisites of Democracy Revisited." American Sociological Review , Vol. 59. pp. 1-22. • Moore, Barrington. Social origins of dictatorship and democracy: Lord and peasant in the making of the modern world. Penguin University Press, 1974 (1966). (Chapter 1)
12) Citizenship & Collective action • Marshall, Thomas H., and Tom Bottomore. Citizenship and social class. Vol. 11. New York: Cambridge, 1950. • Nash, Kate. Contemporary political sociology: Globalization, politics and power. John Wiley & Sons, 2009. (Chapter 3)
13) Presentations
14) Presentations

Sources

Course Notes / Textbooks: Haftalık ders okumaları ve derste kullanılan PowerPoint dosyaları ItsLearning’e yüklenir. Ders izlencesinde yer alan tüm kitap bölümleri ve makalelere BAU Kütüphanesi’nden de erişilebilir.

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Weekly course readings and PowerPoint presentations used in class will be uploaded to ItsLearning. All book chapters and articles listed in the course syllabus are also accessible through the BAU Library.

References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 25
Presentation 1 % 25
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 6 72
Presentations / Seminar 1 1 1
Project 1 10 10
Final 1 2 2
Total Workload 124

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.