CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EUR2325 | Institutions of EU | Spring | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. ESRA ALBAYRAKOĞLU |
Course Lecturer(s): |
Assoc. Prof. SEMİHA ÖZGÜR ÜNAL ERİŞ Dr. Öğr. Üyesi YÜKSEL ALPER ECEVİT |
Recommended Optional Program Components: | None |
Course Objectives: | The main aim of this course is to make a brief introduction to the institutions of the European Union and make the students familiar with their organisation, methods and functions. At the end of the course the students will have an overview of the functioning of the European Union policies, politics involved and relations between the institutions. |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Gain an understanding of how integration changed Europe. 2. Gain a knowledge and understanding of different institutions in EU 3. Possess a robust understanding of the decision-making structures at the EU level. 4. Comment on the power dynamics among the EU member states. 5. Grasp working method of EU institutions. |
This course aims at introducing students the key players in the EU decision-making and how the EU laws are made. It introduces the main institutions of the EU, the issues of membership and representation in these institutions. It will instruct students key players such as European Commission, European Parliament, Council of the EU, Court of Justice and advisory institutions such as Committee of Regions and European Economic and Social Commmittee. |
Week | Subject | Related Preparation |
1) | Introduction of the Syllabus and mind mapping technique | Course Schedule, Review and Expectations |
2) | History of European Integration | Itsleargning |
3) | Grand Theories of European Integration: Supranationalism and Intergovernmentalism | Sources on itslearning |
4) | Institutions and Actors: European Commission | Sources on Itslearning (Cini, p.42-59, in Warleigh, Cini et al., Chapter 8) |
5) | Institutions and Actors: The Council of the European Union | Sources on Itslearning (Sherington, p. 25-39, in Warleigh, Cini et al., Chapter 9) |
6) | Institutions and Actors: The European Parliament | Sources on Itslearning (Burns, p. 62-79, in Warleigh, Cini et al., Chapter 10) |
7) | Institutions and Actors: The Courts of the European Union (ECJ and the Court of First Instance) | Sources on Itslearning (Hunt, p.103-120, in Warleigh) |
8) | Institutions and Actors: The Courts of the European Union (The Court of Auditors and the EU Ombudsman) | Sources on Itslearning (Giddings et al., 123-160 in Warleigh) |
9) | Mid-Term Exam | |
10) | Institutions and Actors: Interest Groups and the European Union | Sources on Itslearning (Cini et al., Chapter 12) |
11) | The European Central Bank | Sources on Itslearning (Howart, p. 82-98, in Warleigh) |
12) | Advisory Bodies: The Economic and Social Committee | Sources on Itslearning (Alex Warleight, p. 163-175 in Warleigh) |
13) | Advisory Bodies: The Committee of the Regions | Sources on Itslearning (Alex Warleight, p. 177-189 in Warleigh) |
14) | Mind-Mapping Presentations and submission of Assignment 2: Second Mind-Map |
Course Notes / Textbooks: | Weekly readings will be uploaded on ItsLearning at the beginning of the semester. Please note that all book chapters and articles listed on the syllabus are also accessible through the BAU Library. The PPT files will be shared on ItsLearning following each class. ----- Haftalık ders okumalarının tamamı, dönem başında ItsLearning’e yüklenir. Ders izlencesinde yer alan tüm kitap bölümleri ve makalelere BAU Kütüphanesi’nden de erişilebilir. PowerPoint dosyaları, hafta bazında ve işlenen ders sonrasında ItsLearning’e yüklenir. |
References: | Articles in Course Package --- İşlenen konularla ilgili Youtube videoları. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 30 |
Presentation | 1 | % 0 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 11 | 33 |
Study Hours Out of Class | 14 | 62 |
Homework Assignments | 2 | 6 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 105 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |