DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
PSY4058 Psychology of Gender Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. BAHAR TANYAŞ
Course Lecturer(s): Assist. Prof. DORUK UYSAL İRAK
Assist. Prof. BAHAR TANYAŞ
Recommended Optional Program Components: "."
Course Objectives: Main topics that will be covered in this class are,definition, philosophical and political issues surrounding gender,gender role attitudes,sex-related comparisons: observations,sex-related comparisons: theory, achievement, communication, friendship,romantic relationships,work roles and health. Teaching methods of the course are lecture, group work, reading, practice, discussion.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;

1. Be familiar with the definition as well as construction of gender across cultures

2. Be familiar with the history of gender research as well as research methods used to study questions related to gender

3. Explain gender stereotypes, and gender roles assigned to males and females

4. Be familiar with sex differences and similarities in social and cognitive domains

5. Explain how theories account for gender differences in different domains of life

6. Explain gender differences in health behavior, mental health

7. Explain gender-related problems in working life

8. Appreciate how gender as a category shapes human behavior

Course Content

Main topics that will be covered in this class are,definition, philosophical and political issues surrounding gender,gender role attitudes,sex-related comparisons: observations,sex-related comparisons: theory, achievement, communication, friendship,romantic relationships,work roles and health. Teaching methods of the course are lecture, reading, problem solving, discussion.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction: Definition, Philosophical and Political issues Surrounding Gender Read chapter 1
2) Methods and History of Gender Research Read chapter 2
3) Gender role Attitudes Read chapter 3
4) Sex-related Comparisons: Observations Read chapter 4
5) Review
6) Sex-related Comparisons: Theory Read chapter 5
7) Achievement Read chapter 6
8) Midterm
9) Communication Read chapter 7
10) Friendship Read chapter 8
11) Romantic Relationships Read chapter 9
12) Sex Differences in Health Relationships and Health Read chapter 10
13) Work Roles and Health Read chapter 12
14) Mental Health Read chapter 13

Sources

Course Notes / Textbooks: Helgeson, V. (2011). The Psychology of Gender. New Jersey: Pearson.
Brannon, L. (2011). Gender. Psychological Perspectives.Boston MA: Pearson
References: "."

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Midterms 1 % 50
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 5 60
Midterms 1 20 20
Final 1 30 30
Total Workload 152

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.