Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi ARZU KARAKULAK |
Course Lecturer(s): |
Dr. Öğr. Üyesi ARZU KARAKULAK
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Recommended Optional Program Components: |
"." |
Course Objectives: |
The aim of the course is to explore various aspects of psychology (social, organizational, developmental, experimental) from a cross-cultural perspective and the analysis of culture and cultural forms from a psychological perspective, blending theory and application to develop an academic and personal understanding of culture and its effects on behavior. |
Week |
Subject |
Related Preparation |
1) |
Understanding Cross-cultural Psychology |
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2) |
Methodology of Cross-cultural Psychology |
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3) |
Critical Thinking in Cross-cultural Psychology |
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4) |
Cognition: Sensation, Perception and States of Consciousness |
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5) |
Intelligence |
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6) |
Emotion & Motivation |
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7) |
Review |
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8) |
Human Development & Socialization |
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9) |
Psychological Disorders |
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10) |
Social Perception and Social Cognition |
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11) |
Social Interaction |
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12) |
Applied Cross-cultural Psychology: Some Highlights |
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13) |
Review |
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14) |
Presentations & Course Overview |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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