CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
PSY3053 | Psychology of Motivation and Emotion | Fall | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | |
Course Lecturer(s): |
Dr. Öğr. Üyesi BAŞAK TÜRKÜLER AKA |
Recommended Optional Program Components: | "." |
Course Objectives: | The question of '"what causes behavior" will be answered from the perspective of psychology of motivation and emotion. The purpose of this course is to show the ways of thinking critically about human behavior. Major themes and theories of motivation will be discussed and important aspects of motivation such as psychological needs, social needs, intrinsic and extrinsic motivation, cognitions and emotions will be covered in this course. While examining those topics two fundamental questions, " What causes behavior?" and " Why does behavior vary in its intensity?" will be answered. |
The students who have succeeded in this course; 1.Describe motivation 2.Answer the question of “Why motivation is important?” 3.Differentiate the components of motivation 4.Name the theories about motivation, compare and contrast different theories 5.Describe emotion 6.Differentiate the theories about emotion |
In this class main themes that will be covered; definition of motivation,motivation in historical and contemporary perspective,intrinsic and extrinsic motivation,psychological needs and social needs,goal setting and goal striving,personal control beliefs,nature of emotion and five perennial questions and aspects of emotion. |
Week | Subject | Related Preparation |
1) | Introduction to the class | |
2) | What is motivation | |
3) | Motivation in historical and contemporary perspective | |
4) | Intrinsic and extrinsic motivation | |
5) | Psychological needs | |
6) | Social needs | |
7) | Midterm | |
8) | Goal setting and goal striving | |
9) | Personal control beliefs | |
10) | The self and its strivings | |
11) | Nature of emotion | |
12) | Aspects of emotion | |
13) | Emotion regulation | |
14) | Overview |
Course Notes / Textbooks: | Reeve, J. (2009). Understanding Motivation and Emotion (5th ed.). Hoboken, NJ: Wiley. |
References: | Gorman, P. (2004). Motivation and Emotion. New York: Routledge. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 35 |
Midterms | 1 | % 25 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 12 | 3 | 36 |
Homework Assignments | 3 | 6 | 18 |
Midterms | 1 | 14 | 14 |
Final | 1 | 35 | 35 |
Total Workload | 145 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |