SOC1051 Introduction to PhilosophyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SOC1051 Introduction to Philosophy Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. AYŞE NİLÜFER NARLI
Course Lecturer(s): Instructor TUĞRUL ÖZKARACALAR
Dr. Öğr. Üyesi KAYA AKYILDIZ
Recommended Optional Program Components: "."
Course Objectives: The aim of this course is to describe the foundations of philosophy. The course gives due attention to specific philosophical questions related to the relationship between the idea of self that emerges in modernity along with the scientific worldview, on the one hand, and social structures in general, on the other.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course will be able to:

(1)Identify various conceptual approaches to philosophy

(2)Describe major theories about knowledge

(3)Acquire conceptual and analytical thinking related to
philosophy

(4)Develop to apply theoretical ideas to social science

(5) Develop to build micro and macro link in analyzing philosophy by using several theories

Course Content

In this course specific philosophical questions related to the relationship between the idea of self that emerges in modernity along with the scientific worldview, on the one hand, and social structures in general, on the other will be taught.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) What is Philosophy? [Craig, chp. 1]
3) What Should I Do? [Craig, chp. 2]
4) How Do We Know? [Craig, chp. 3]
5) How Do We Know? [Craig, chp. 3]
6) Course review and homework submission Homework submission
7) What I am? [Craig, chp. 4]
8) Some Themes [Craig, chp. 5]
9) Of “isms” [Craig, chp. 6]
10) Some High Spots [Craig, chp. 7]
11) Some High Spots [Craig, chp. 7]
12) Assignment Presentation Assignment presentation (oral)
13) Homework submission Homework submission
14) Assignment Presentation Assignment Presentation (Oral) continue from the 12th week

Sources

Course Notes / Textbooks: Edward Craig, “Philosophy – A Very Short Introduction”, Oxford University Press, 2002
References:
* William Outhwaite, “The Philosophy of Social Science”, in: Bryan S. Turner, The Blackwell Companion to Social Theory”, pp. 47-70.

Additional readings will be announced.
Haftalık ek okumalar duyuralacaktır.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Presentation 1 % 10
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 5 70
Presentations / Seminar 1 10 10
Homework Assignments 2 20 40
Midterms 1 2 2
Final 1 3 3
Total Workload 167

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.